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3ds Max 2019 – Advanced Lighting

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Release date:2018, December 18

Author:Aaron F. Ross

Skill level:Advanced

Language:English

Exercise files:Yes

Realistic lighting is easier, faster, and better than ever in 3ds Max. Photometric lighting and a choice of rendering options gives you the power to create a convincing illusion. This course focuses on architectural visualization, but the techniques apply to other domains such as motion picture production. Instructor Aaron F. Ross provides a conceptual overview of advanced lighting and rendering, then demonstrates how to construct various lighting scenarios in 3ds Max. You can see how to render scenes with exterior and interior daylight, practical artificial lighting, and manufacturer photometric data. The course includes a chapter on special effects such as light decay and atmospheres. By the end of the course, you’ll have seen how to control the powerful lighting tools in 3ds Max to achieve photorealistic results.
Topics include:
Physical lighting and gamma correction
High dynamic range and exposure control
Global illumination
Exterior daylight
Image-based lighting
Advanced environment options
Geometric backdrops and material emission
Interior daylight
Importing photometric data
Studio lighting
Spot light image projection
Atmospheric effects

Watch online or Download for Free

00. Introduction
001 Advanced lighting overview
002 Using the exercise files

01. Concepts
003 Photometric lighting
004 Gamma correction and linear workflows
005 High dynamic range imaging
006 Exposure and tone mapping
007 Global illumination
008 Color temperature

02. Exterior Daylight
009 Understanding 3ds Max gamma correction
010 Creating a sun positioner
011 Setting viewport display options
012 Exposure control and tone mapping
013 Adjusting Sun & Sky
014 Exterior daylight rendering with Arnold
015 Arnold render settings and materials

03. Image-Based Lighting
016 Image-based lighting with an environment map
017 Environment settings in Arnold
018 Apply a custom map to the backplate
019 Image-based lighting with an Arnold skydome light
020 Aligning a sun with an environment
021 Exterior sunlight with an Arnold distant light
022 White balancing a map
023 Constructing a geometric backdrop
024 Self-illuminating a backdrop with Emission

04. Interiors
025 Interior daylight with Physical Sun & Sky
026 Physical material emission for environments
027 Approximating sunlight with a photometric disc
028 Filling shadows with area soft lights
029 Interior artificial light in ART
030 Importing photometric data from an IES file
031 Interior sunlight with an Arnold distant light
032 Ambient sky light with an Arnold quad light
033 Collimating an Arnold light beam with Spread
034 Focusing an Arnold light beam with Lens Radius

05. Studio Lighting and Effects
035 Photometric far attenuation decay
036 Attenuation with the Arnold Decay filter modifier
037 Projection with a photometric projector map
038 Projection with an Arnold Gobo filter
039 Art directing an Arnold Gobo filter
040 Scene-wide Arnold environment fog
041 Setting Arnold properties for volume rendering
042 Light fog with Arnold Standard Volume

06. Conclusion
043 Next steps

Ex_Files_3ds_Max_Advanced_Lighting.7z


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