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3D sculpting in Blender 2.8 by Michail Shablin (Russian)

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Release date:2020

Author:Michail Shablin

Skill level:Beginner

Language:English

Exercise files:Yes

This course will help you get comfortable and take your first steps in the powerful and gaining popularity of the Blender 2.8 editor and create your first 3D character sculpture. The acquired skills can be applied in various fields:

This is a sketch design of characters for animation and computer games;
this is acceleration and improvement of your drawing (you can quickly and clearly depict in 3D the space of heroes, perspective, light and shadow);
sculptures created in Blender can be used for 3D printing and CNC cutting.

WHY IS IT INTERESTING AND USEFUL?

3D-sculpting is an independent profession in which you can create and earn. In other words, sculpting is a quick, sketchy 3D modeling of characters, with light, shadow, and the right perspective. They can be positioned in the required perspective and finished in both 3D and 2D.

WHO IS THE COURSE FOR

for those who want to work in game dev and create characters for a portfolio.
artists who want to improve and speed up their drawing due to the 3D sculptural substrate;
beginners to comprehend 3D but do not know where to start;
Those wishing to reprofile with other editors and learn the tools in Blender.

IN WHICH TRAINING PROGRAMS

In the course, we will use the Blender 2.8 editor. It employs hundreds of thousands of artists and designers around the world. The blender has convenient tools for 3D modeling, not inferior to other editors, but in many ways superior to them. In addition, in it you can edit video, overlay music and sound, do post-processing, color grading and much more. With all its advantages, Blender is free (the GPL license allows you to create both creative and commercial projects).

COURSE TEACHER

Mikhail Shablin – artist, animator, candidate of pedagogical sciences, more than 8 years of experience in the CG industry.

INDIVIDUAL APPROACH

In addition to the lecture material, the teacher personally considers the exercises of each student, makes corrections and makes recommendations. All theoretical material is recorded on video and sent to each student of the course for viewing and repetition.

COURSE TOPICS

introduction to 3D-sculpting (click to download an introductory fragment of the course);
basics of character design, searching or drawing concepts;
sculptural modeling;
3D sculpture detailing and working with alpha brushes;
asymmetry methods and authorization with Blender Rigify;
basics of polygonal modeling and retopology;
fast sweeps, texture painting and vertex paint;
materials and textures (for Blender 2.8 Eevee);
scene assembly and overpain.
sculpting_themes
PERSPECTIVES AFTER THE COURSE

The result of the course will be a sculpture of a 3D character made by you, which can be used both as a design for a future character and as an independent solid model for 3D printing or CNC. You will gain the necessary experience that will allow you to perform sculptural compositions for your own portfolio or to make characters and other objects to order.

Watch online or Download for Free

00. Introduction
00. Introduction, course review, and homework
01. Installing Blender
02. PC requirements
03. How to enable sculpture mode
04. Navigation
05. Tablet setup
06. Enable tooltips and interface translation
07. Blender 2.8 Sculpting Interface
08. The difference in sculpting between 2.79 and 2.8
09. Moving objects
10. Sculptural brushes
11. Ways to work with Dyntopo
12. Project structure and file storage rules

01. The principles of 3D sculpting
01. Tablet setup
03. Polygonal modeling of the dragon blank
03a. DZ No. 1 – Polygonal modeling (process)
04. Sculpting discs from one object
04a. Simplify Sculpt with Decimate Modifier
04b. DZ No. 2 – Modeling from one object (process)
05. The combined method of sculpting from different objects
05a. DZ No. 3 – Combined method (edit mode + sculpt mode)
Shift+G – Amount of faces around an Edge – Ctrl+E – bridge edge loops

02. Detailing of 3D sculpture
00. What you need to do in the second lesson
01. Sculpting errors due to which it is impossible to start
02. 01 – DZ No. 1 – Timelapse – Secondary forms with the Multiresolution modifier
02. 02 – DZ No. 2 – Timelapse – Sculpting of secondary forms with Dyntopo
03. 00 – The principle of alpha brushes
03. 01 – Alpha brushes and Multiresolution after Dyntopo
03. 02 – DZ №3 – Alpha brush timelapse

03. Methods of asymmetry
00. Review of the third lesson and DZ
00a. Choose a camera angle
01. Simple Methods of Asymmetry
02. Merging Objects – How Boolean Modifier Works
03. Simplify Sculpt with Decimate Modifier
04. Craft in 2.81 (build by Pablo Dobarro)
05. What is character rig and how does it work with simple examples
06. Weights of vertices – principle
07. Asymmetry with Rigify Authorization
07a. DZ – Asymmetry using Rigify authorization (time-lapse)

04. Creating a retopology
00. Retopology (introduction)
01. DZ – Retopology (timelapse)

05. UV Scans, Textures and Vertex Paint
00. Introduction to lesson 5
01. The principle of creating flat patterns and drawing textures
02. Sweep on the dragon
03. Drawing a dragon texture
04. Vertex Paint in two ways
05. 01 – Manual unfolding of the sculpture
05. 02 – Manual unfolding of the sculpture
05. 03 – Automatic unfolding of the sculpture
06. DZ No. 1 – Sweeps and textures (timelapse)
07. DZ №2 – Vertex Paint (timelapse)

06. Elements of the environment
01. Ways to create stones and rocks
01a. Displace modifier
02. The principle of alpha brushes (2nd lesson)
02a. Beetle simulation (time lapse)
03. DZ – Sculpting environment (time lapse)

07. Material customization and scene assembly
00. Introduction and explanation of the main points of the lesson
01a. Work with nodes and materials
01b. Basic material setting
02. Adding objects to the scene
03. Fog (Volume scatter)
04. DZ – Environment materials (timelapse)

08. Final scene assembly and Overpain
00. Introduction and DZ
01a. final scene assembly (timelapse)
02. Overpain at Blender (theory)
02a. DZ – Overpain in Blender (time-lapse)

09. Bonus
01a. Skin modifier (principle + timelapse)
01b. Metabols for sculpting (principle + timelapse)

10. Job Search Tips
Job Search Tips

11. Parting words
Parting words at the end of the course

12. Feedback
Parting words at the end of the course
Stas Dorodnev – Sculpt from one piece – edits DZ
Stas Dorodnev DZ
Ivan Maslov DZ

13. Errors of sculpting
01. Forgot about Dyntopo
02. Too fine detail
03. Misunderstanding of the Dyntopo Principle
04. Too coarse detail
05. Hurry
06. The problem with the clamps
07. The shifted origin

[CartoonLight] 3D sculpting in Blender 2.8 by Mijail shablin (Russian).7z


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4 Comments

  1. I think there’s something wrong with the Mediafile Cloud server. It keeps refreshing the time when it’s finished counting down. It’s been like that for over a day now. Just thought I’d give you a heads up 🙂

  2. Hi thank you so much for everything!

    Am wondering if you could take a look at Max Kostenko course on gumroad. Its called 2d render course and I think its a really good course for us character design artists but its really expensive for poor students.

    Thankyou so much in advance!

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