3D Modeling Hard Surface Workshop in Cinema 4D
Release date:2018
Duration:20 h 00 m
Author:Brian Sellors
Skill level:Beginner
Language:English
Exercise files:Yes
In this class, you will learn the fundamentals of creating 3D models using polygonal modeling techniques. Video lectures will walk you through the various production techniques for creating both simple and complex forms.
Special note: 5 week individual training workshop is now closed, but video courses will still be available.
Class One
3D Modeling overview and basic introduction to modeling theory.
Talking about different modeling tecniques and edge flow examples with solutions.
Simple asset creation.
Private Discord discussion; 1 on 1 and/or group.
Class duration: 1 hour and 20 minutes.
Difficulty: Beginner.
Homework assignment (Estimated time to complete is 2 hours).
Class Two
Implementing theoretical examples from Class One into practice.
Simple to complex asset creation and design breakdown.
Discord discussion; 1 on 1 and/or group.
Class duration: 3 hours.
Difficulty: Beginner-Intermediate.
Homework assignment (Estimated time to complete is 3 hours).
Class Three
Hard surface robotic modeling – Part One;
Getting familiar with setting up concept idea for our robot.
Creating robotic block-out and setup for deisgn.
Design overview.
Discord discussion; 1 on 1 and/or group.
Class duration: 2 hours and 30 minutes.
Difficulty: Beginner-Intermediate.
Homework assignment (Estimated time to complete is 3 hours).
Class Four
Hard surface robotic modeling – Part Two;
Introducing Subdivision surface in hard surface modeling.
Refining our robotic design and topology.
Modeling microdetails, finalization of our robotic deisgn.
Discord discussion; 1 on 1 and/or group.
Class duration: 6 hours and 30 minutes.
Difficulty: Intermediate-Advanced.
Final assignment: If all assignments during this workshop were deliverend, you will be given a chance to put your skills into practice and create a portfolio-ready full scale 3D model based on a simple concept.
You will learn…
What is topology in theory and practice.
How to handle edges and their behavior flows in SubD modeling.
How to handle and avoid common mistakes like pinching and distorsions in meshes.
How to avoid but also fix bad geometry.
How to approcah complex and advanced meshes.
How to make block-out of your ideas.
How to progress through design, 2 method approach.
What is the difference between concept and production mesh.
How to fix but also transition from concept mesh to production mesh.
How and when to add surface detail and microdetails.
Format
Online course with videos, text and image examples.
4 Classes covering beginner to advanced techniques
All videos are recorded in 2K resolution
Live narration / commentary
Cinema 4D R18 Prime or higher is recommended
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