Introduction
04:57
Welcome!
04:57
–
Preparing the character
30:13
Setting up the Cinema 4D file
05:22
Character symmetry
11:39
Optimizing the character
13:12
Short quiz to test your new knowledge – Section 2
1 pregunta
–
Rigging the character – Creating the rig
01:11:48
Creating the rig base
14:32
C4D Backups
05:55
Working with layers in Cinema 4D
08:14
In this lesson we will adjust the different elements of the character object (spine, arms, legs and so on) so they fit the character mesh.
Adjusting the character object – Part 1
09:38
In this lesson we will continue adjusting the different elements of the character object (spine, arms, legs and so on) so they fit the character mesh.
Adjusting the character object – Part 2
06:35
In this lesson we will continue adjusting the different elements of the character object (spine, arms, legs and so on) so they fit the character mesh.
Adjusting the character object – Part 3
26:54
–
Binding and weighting the character
02:49:40
Binding the character skeletone with the character mesh
14:20
Working with the Cloth Surface object in Cinema 4D
19:44
In this lesson we will start the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
Weighting the character – Part 1
17:47
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
Weighting the character – Part 2
17:11
In this lesson you will learn how to use the Weight Tool to manually weight the components of your 3D character.
The weight tool explained
21:30
Understanding Normalization – Normalization basics
13:59
Understanding Normalization – Auto normalization
Vista previa
12:02
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
Weighting the character – Part 3
14:59
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
Weighting the character – Part 4
10:07
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
Weighting the character – Part 5
28:01
–
Improving the rig
49:56
In this lesson we will adjust the position and size of the skeleton controllers, so we can access them more easily when animating our 3D character.
Adjusting the character controllers – Part 1
13:50
In this lesson we will continue adjusting the position and size of the skeleton controllers, so we can access them more easily when animating our 3D character.
Adjusting the character controllers – Part 2
09:25
In this lesson we will continue adjusting the position and size of the skeleton controllers, so we can access them more easily when animating our 3D character.
Adjusting the character controllers – Part 3
08:42
Inverse Kinematics and Forward Kinematics explained
08:46
In this lesson we will continue adjusting the position and size of the skeleton controllers, so we can access them more easily when animating our 3D character.
Adjusting the character controllers – Part 4
09:13
–
Weighting the character – Part 2
01:57:09
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
Weighting the character – Part 6
34:09
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
Weighting the character – Part 7
14:50
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
Weighting the character – Part 8
13:55
Using the Update command
09:29
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
Weighting the character – Part 9
34:18
In this lesson we will continue the weighting process, so the movement, bending and deformation of the different components of the character look smooth and natural.
Weighting the character – Part 10
02:25
Organizing the file
08:03
–
Posing the character
39:02
Gathering references to pose the character
06:48
Running pose – Posing the legs and arms
17:47
Running pose – Posing the head, fingers and eyes
14:27
Dear Admin,
Please post this course, am looking since long time.
https://www.vidademotion.com.br/curso/character-pipeline-c4d
Regards
Dear Admin,
Please post this course, am looking since long time.
https://www.mographmentor.com/workshops/3d-character-joey-judkins/
Regards
no have, sorry