Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Substance Painter 2019 Essential Training

/

Release date:2019, May 12

Author:Wes McDermott

Skill level:Beginner

Language:English

Exercise files:Yes

Substance Painter is the industry standard for 3D texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner’s look at Substance Painter 2019, walking you through a basic project—texturing a real-world game asset from start to finish. He starts with creating a new project, importing the model, and using the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on procedurals, the brush toolset, and time savers like symmetry, stencils, and cloning. Plus, learn how to use layer effects to create realistic wear. Wes wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter, and export textures for use in other applications.
Topics include:
Preparing your model
Creating a project in Substance Painter
Importing resources
Working with the shelf
Baking maps
Applying materials
Creating new materials
Modifying channels
Using layer blend modes
Creating a logo with height and anchors
Using brushes, stencils, and clone tools to paint
Working with layer effects
Rendering with Iray
Exporting textures

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *