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Unreal Engine 5 (UE5) Complete Beginners Course

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Release date:2021, July

Author:Tyler Delange

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to a beginners comprehensive look at the new Unreal Engine 5. UE5 is used by professionals and beginners alike to create stunning real-time content with the help of the new Lumen Lighting System and Nanite Virtualized Geometry Engine. It has never been easier to get started as a Game, Architectural, or Product Developer and create amazing content.

We will take you from Unreal Engine Zero to Hero in just a few hours, covering everything from the general UE5 layout all the way through creating a fully functioning game.

Just a bit of what the course covers:

  • Introduction to Unreal Engine 5
    • Overview of the new UE5 user interface
    • How to setup your first project
    • Creating your first level
    • Adjusting manual exposure and exploring post process volumes
  • Full Introduction to Materials and Shaders
    • How to build materials using the material node editor
    • How to create master and instance materials to easily cut down on material efforts
  • Explore the Unreal Marketplace
    • How to use the Unreal Marketplace to score free and paid meshes, materials, functions, and lots more
  • Unreal Engine Lighting Basics
    • A full introduction to different lighting types in UE5
    • How to use light map baking to create playable beautiful environments
    • An overview on lightmass settings
    • How to fix common light map issues
  • New: Lumen Lighting Engine
    • Introduction on how the lumen lighting engine works to create amazing real-time environment lighting
    • How to create emissive materials that generate both direct and indirect real-time lighting
  • New: Nanite Virtualized Geometry
    • Introduction to Nanite now allowing million plus poly meshes to be added to your scene without major performance issues
    • How to create Nanite assets from existing meshes
    • Discussions around Nanite limitation like overdraw and how to overcome these limitations
  • The Integrated Quixel Bridge (Megascans) Library
    • How to get started with the Quixel Bridge and Megascan meshes right from the UE5 interface
    • A look at pre-built free Quixel Bridge materials
  • Importing External Meshes and Assets to Unreal Engine 5
    • A walkthrough on how to import FBX files right into UE5
    • How to fix possible material issues at import
  • Complete Introduction to the Blueprint Visualized Scripting Engine
    • How to build your very first blueprints and create events in UE5
    • More in depth examples of creating your first UE5 blueprints
    • How to create and use Blueprint Variables and Functions
    • How to build a blueprint health and damage system that updates in realtime
  • We then build a completely functional game that covers additional concepts like:
    • Planning a project
    • Setting up a project for the first time
    • Sculpting landscapes and terrains
    • Painting materials on landscapes
    • Creating “auto” materials that paint different materials based on the slope of the terrain
    • How to create realistic water bodies like oceans and lakes
    • Adding foliage variations (plants, weeds, flowers, trees, etc.) using the UE5 foliage creator
    • Importing, rigging, and adding animations to characters
    • Creating a on screen HUD (Heads Up Display) overlay that shows real-time progress bars
    • Creating blueprint food caches
    • Introduction to Unreal’s VFX system Niagra
    • How to use the Event Tick and Timed Events in UE5
    • And lots more…

 

Watch online or Download for Free

01 Introduction to Unreal Engine 5
001 Introduction to the Course
002 Download and Install Unreal Engine 5
003 Setting Up Your First UE5 Project
004 Creating Your First UE5 Level
005 Exposure and Post Processing Volumes

02 Unreal Engine 5 Materials
001 Introduction to UE5 Materials
002 Creating Master and Instance Materials

03 Epic Unreal Engine Marketplace
001 Using the Epic Unreal Marketplace

04 UE5 Lighting Basics
001 Introduction to UE5 Lighting and Light Types
002 Creating Light Maps
003 Light Mass Settings
004 How to Fix Common Light Map Issues

05 UE5 Lumen Lighting Engine
001 Introduction to Lumen
002 Using Emissive Materials with Lumen

06 Nanite Virtualized Geometry
001 Introduction to Nanite Virtualized Geometry
002 Building Nanite Objects
003 Avoiding Overdraw in Nanite

07 Using UE5s Integrated Quixel Bridge and Megascans Library
001 Getting Started with Quixel Bridge and Megascans
002 Using Pre-Built Quixel Bridge Materials

08 Importing External Assets and Meshes to UE5
001 Import FBX Meshes and Materials into UE5

09 Introduction to Blueprint Visual Scripting
001 Introduction to Blueprints
002 Your First Blueprint Project
003 Blueprint Variables
004 Blueprint Functions
005 Health and Damage Systems

10 Building our First Game_ Castaway
001 Castaway Game Introduction
002 Planning our First Game
003 Setting Up Our Project
004 Sculpting Landscapes and Terrain
005 Landscape Painting and Landscape Materials
006 UE5 Water Bodies
007 Adding Foliage Variations
008 Adding Nanite Meshes to Landscape
009 Importing and Rigging Our Character
010 Creating the HUD Overlay
011 Food Caches and Niagra VFX System
012 Building the Game Mechanics
013 Event Tick and Timed Events
014 Finishing Up the Game

11 A Huge Thank You
001 Thank You!

[Udemy] Unreal Engine 5 (UE5) Complete Beginners Course.7z
[Udemy] Unreal Engine 5 (UE5) Complete Beginners Course_Subtitles.7z


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4 Comments

  1. hey strawberry thx for your effort as always and i kindly want to ask if you can upload this course
    https://www.wingfox.com/f/f-8307/

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