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Unity 2D Fundamentals – Practical Particle Systems

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Release date:2019, January 29

Duration:03 h 09 m

Author: Brian Sinasac

Skill level:Beginner

Language:English

Exercise files:Yes

Feedback is extremely important in any game, to provide for the player, the information they need to be successful. Visual feedback through particle systems can provide that information. In this course, Unity 2D Fundamentals – Practical Particle Systems, you’ll learn to create interesting particle systems to provide that feedback as well as spice up the visuals of your game. First, you’ll discover the core concepts to make these advanced particle systems. Next, you’ll build the assets for the player death effects, obstacles, exploding fireworks, smoke trails, and fire! Finally, you’ll combine what you’ve learned to create a large scale explosion that effects nearby objects. When you’ve finished this course you will have the fundamental knowledge and skills concerning particle systems to create your own practical particle systems in Unity. Required software: Unity 2019.

Table of Contents

Course Overview
Course Overview 1m

Core Particle System Concepts
Intro to Particles 7m
Initial Particle System Settings 13m
Emission, Shape, and Renderer 10m
“over Lifetime” and “by Speed” Options 13m
Additional Options 10m

Creating Our Player Death Effects
Creating the Death Effects Material 7m
Creating the Death Effects Particle System 15m
Prefab Death Effects 7m

Creating Fireworks
Exploring Particle Trails 6m
Exploring Particle Sub-emitters 10m

Creating a Fire Obstacle
Creating Our Fire Materials 4m
Two Fire Particle Systems 12m
Lighting Effects 8m
Creating Our Smoke Particle System 12m
Creating a Fire Game Obstacle 4m

Creating an Explosion
Creating Our Explosion Materials 2m
Creating the Base Explosion 11m
Creating the Explosion Core 6m
Creating Flying Debris 9m
Creating Fire Trails 7m
Completing Our Explosion 5m

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