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Unreal Engine 5 – Blueprint Scripting 101 by Greg Wondra

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Release date:2023, November

Duration:20 h 46 m

Author:Greg Wondra

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to our Game Development Course with Unreal Engine, where you’ll unlock the power of Blueprint Scripting! Unreal Engine’s Blueprint system is a robust, visual scripting language that allows anyone—from complete beginners to seasoned developers—to create interactive gameplay mechanics without writing a single line of code. This course will teach you everything you need to know to build incredible games using a visual, node-based approach.

What You’ll Learn:

This comprehensive course features 113 engaging video lessons, guiding you step-by-step through the core concepts, skills, and tools needed to bring your gaming ideas to life with Unreal Engine’s Blueprints. Here’s a glimpse of what you’ll master:

  1. Setting Up Your Project:
    • Learn how to start a new project in Unreal Engine and configure it to suit your game’s needs.
  2. Navigating the Blueprint Editor:
    • Familiarize yourself with the Blueprint Editor’s interface, including the Event Graph and Construction Script, to add functionality and create procedural content.
  3. Creating and Using Blueprints:
    • Understand how to create, add, and use Blueprints effectively—whether it’s working with Object References, Events, or Variables.
    • Explore the different types of Blueprints, such as Class Blueprints and Level Blueprints.
  4. Variables and Functions:
    • Master the art of creating and managing variables, including Single, Array, Set, and Map Variables.
    • Learn to create and use custom Functions, Function Libraries, and Macros to optimize and organize your code.
  5. Blueprint Communication:
    • Delve into the various methods of Blueprint communication, such as Casting, Direct Communication, Event Dispatchers, and Blueprint Interfaces, to enable different game elements to interact seamlessly.
  6. Game Framework Blueprints:
    • Identify and set up key “Framework” Blueprints in your project settings, such as Game Mode, Pawn, Player Controller, and Game Instance.
  7. Advanced Blueprint Techniques:
    • Use Inheritance to create Child Class Blueprints, compile Blueprints efficiently, and debug them to ensure smooth gameplay.
    • Utilize powerful Blueprint Productivity Hacks to speed up your workflow and enhance your game development process.
Why Choose This Course?
  • Hands-On Learning: With a structured, step-by-step approach, you’ll gain practical skills and experience in creating gameplay systems and mechanics using Blueprints.
  • No Coding Required: Perfect for beginners who want to dive into game development without learning complex programming languages.
  • Real-World Applications: By the end of the course, you’ll be equipped with the skills needed to create your own custom scripts and bring your unique gaming projects to life.
Create and Share Your Gaming Projects!

This course not only equips you with the knowledge to create incredible games but also encourages you to share your creations! I love showcasing student projects in promotional emails, so don’t hesitate to share your work and gain visibility for your amazing game development skills.

Start Your Game Development Journey Today!

Enroll now and transform your game development dreams into reality with Unreal Engine’s Blueprint Scripting. Whether you’re an aspiring game developer or a hobbyist looking to bring your ideas to life, this course will set you on the path to success. Let’s create some extraordinary games together!

Watch online or Download for Free
[Udemy] Unreal Engine 5 – Blueprint Scripting 101 by Greg Wondra
01 – Getting Started

001 Course Primer
002 Download & Install
003 Create Project

02 – Blueprint Overview

001 Blueprint Example
002 Components Panel
003 Viewport Tab
004 Details Panel
005 My Blueprint Panel
006 Event Graph
007 Construction Script

03 – Blueprint Types

001 Class Blueprints
002 Level Blueprints

04 – Scripting Essentials

001 Node Types
002 Execution & Data Pins
003 Node Wiring
004 Node Organization

05 – Creating Object References

001 Level BP – Design Time Object References
002 Level BP – Run Time Object References
003 Class BP – Design Time Object References
004 Class BP – Run Time Object References
005 Casted Object References
006 Widget BP References
007 Tag References

06 – Events

001 Event Begin Play
002 Event Tick
003 Event Input
004 Event Axis
005 Event Begin Overlap
006 Event End Overlap
007 Event Begin Cursor Overlap
008 Event End Cursor Over
009 Event On Clicked
010 Event On Released
011 Event Hit
012 Event Any Damage
013 Event Point Damage
014 Event Radial Damage
015 Event Destroyed
016 Custom Events

07 – Variables – Basic

001 Variables Overview
002 Boolean
003 Integer
004 Float
005 Name
006 String
007 Text
008 Vector
009 Rotator
010 Transform
011 Actor (Object)
012 Variables – Things to Know (Part #1)
013 Variables – Things to Know (Part #2)
014 Variable Tips & Tricks

08 – Functions

001 Functions Overview
002 Actor Functions
003 Class Functions
004 Component Functions
005 Creating Functions
006 Calling Functions
007 Collapse to Function
008 Pure & Impure Functions
009 Function Library
010 Local Variables
011 Functions – Things to Know

09 – Macros

001 Macros Overview
002 Creating Macros
003 Collapse to Macro
004 Macro Library

10 – Variables – Advanced

001 Array
002 Set
003 Map
004 Enum
005 Struct

11 – Flow Control Nodes

001 Flow Control Overview
002 Branch
003 Sequence
004 Do Once
005 Do N
006 Flip Flop
007 Gate
008 MultiGate
009 For Loops
010 For Each Loops
011 While Loop
012 Switches
013 Select

12 – Blueprint Communication

001 Casting
002 Direct Communication (Part #1)
003 Direct Communication (Part #2)
004 Event Dispatchers
005 Blueprint Interfaces (Part #1)
006 Blueprint Interfaces (Part #2)

13 – Inheritance

001 Parent (Base) Class
002 Child Class (Part #1)
003 Child Class (Part #2)

14 – Blueprint Framework

001 Framework Overview
002 Game Mode (Part #1)
003 Game Mode (Part #2)
004 Pawn
005 Character
006 Player Controller
007 Game Instance

15 – Compiling

001 Compiling

16 – Debugging

001 Breakpoints
002 Watch Values
003 Message Log

17 – Blueprint Productivity Hacks

001 Searching
002 Bookmarks
003 Palette Favorites Panel
004 Collapsing Nodes
005 Custom Layouts
006 Tips & Tricks
007 Productivity Hotkeys

[Udemy] Unreal Engine 5 – Blueprint Scripting 101 by Greg Wondra_Subtitles (2).7z

[Udemy] Unreal Engine 5 – Blueprint Scripting 101 by Greg Wondra_Subtitles.7z


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