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Unreal 5 Niagara – Introduction To Niagara by Thomas Harle

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Release date:2023, November

Duration:12 h 34 m

Author:Thomas Harle

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to my Unreal Engine 5 Niagara Course – Introduction to Niagara, here on Udemy. This course will take you from the basics of the Niagara UI and introductory template effects to a good understanding of all the inbuilt Modules available to use, covering more advanced concepts such as Collisions and the Attribute Reader. Over the course of 12 hours, all broken down into bite-sized 10-15 minute videos, we cover everything from the UI, Modules, Vectors and Forces, Animation, Materials, Collisions, Data Interfaces, and much more.

Each chapter contains many examples, full of handy comments, as well as many corresponding video lectures that explain in full detail what is being done and why – so you’re learning both the techniques being used and building up a base of background knowledge of first principal concepts, allowing you to build up your own effects in the future.

With industry-standard practices from my 15-year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover all various uses of Particle effects and Renderers – fully equipping you to add some Visual Effects life into your real-time scenes in Unreal Engine 5.

Watch online or Download for Free
2. Introduction To Niagara

01. Introduction to the Course
02. Glossary
03. Data Types
04. Introduction to the UI
05. Hanging Particulates 1
06. Hanging Particulates 2
07. Hanging Particulates 3
08. Burst Mesh 1
09. Burst Mesh 2
10. User Parameters

3. Module Breakdown

01. Introduction to Modules
02. Local Space
03. Determinism
04. Interpolated Spawning
05. CPU vs GPU
06. Persistent IDs
07. System Properties
08. Spawn Rate
09. Spawn Burst
10. Spawn Per Unit
11. Spawn Per Frame, Spawn From Other Emitter
12. Shape Sphere
13. Shape Cylinder
14. Shape Box, Plane
15. Shape Torus, Disc, Cone
16. Grid Spawn Location
17. Jitter Position
18. System Location
19. Static Mesh Location
20. Skeletal Mesh Location
21. Initial Velocity
22. Velocity Vortex, Inherit Velocity
23. Force Introduction
24. Linear, Gravity, Acceleration Forces
25. Curl Noise
26. Wind Force
27. Aerodynamic Drag
28. Point Attraction Force
29. Line Attraction Force
30. Spring Force
31. Vortex Force
32. Vector Noise Force
33. Sprite Renderer – Sub UV
34. Sprite Renderer – Cutouts
35. Sprite Renderer – Alignment
36. Sprite Renderer – Rotation Rate
37. Sprite Renderer – Sorting
38. Mesh Renderer – Setup
39. Mesh Renderer – Initial Orientation
40. Mesh Renderer – Update Orientation
41. Mesh Renderer – Flight Orientation
42. Mesh Renderer – Rolling Orientation
43. Ribbon Renderer – Introduction
44. Ribbon Renderer – Shape
45. Ribbon Renderer – Spawn Trails
46. Beam Renderer
47. Decal Renderer
48. Light Renderer
49. Component Renderer
50. Geo Cache Renderer
51. Animation
52. Particle Materials
53. Auto Materials
54. Conclusion

4. Advanced Concepts

01. CPU Collisions
02. GPU Collisions
03. Collision Data
04. Location Events
05. Death and Collision Events
06. Location Reader
07. Scratch Introduction
08. Death Reader Introduction
09. Death Scratch Module
10. Get Has Collided
11. Transfer Position Bugs
12. Sampled Age At Collision
13. Collision Overview
14. Texture Sampling
15. Mesh Data Interfaces
16. Data Interfaces
17. NPCs

5. Worked Examples

01. Snow Overview
02. Snow Spawn
03. Snow Update
04. Snow Camera
05. Snow World Height
06. NDI – Multiply Many
07. Mesh Leaves Overview
08. Mesh Leaves Collisions
09. Mesh Leaves Emitter
10. Muzzle Flash Fire
11. Muzzle Flash Additive
12. Muzzle Flash Lit Smoke
13. Muzzle Flash Smoke
14. Campfire Flames
15. Campfire Lights and Heat Haze
16. Paper Burn Setup
17. Paper Burn Particles

1. Source Files.7z.rar

[Udemy] Unreal 5 Niagara – Introduction To Niagara by Thomas Harle_Subtitles.7z


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