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Unreal 5 Niagara – Advanced Niagara by Thomas Harle

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Release date:2023, December

Duration:07 h 13 m

Author:Thomas Harle

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome back to the second part of our Unreal Engine 5 Niagara Course – Advanced Niagara. Building upon the groundwork laid in Part 1, this course delves into the integration of Data Interfaces to import data from different areas within the engine into Niagara.

By tapping into:

  • Runtime Virtual Textures
  • Render Targets
  • Collisions
  • Textures
  • Mesh Vertices and UVs
  • Splines
  • Player Data
  • Signed Distance Fields
  • Mesh Distance Fields

we unlock the potential to create intricate motions and interactions, expanding the Niagara Toolkit into a realm of dynamic and interactive Systems.

Spanning 7.5 hours of content, each segment is thoughtfully divided into bite-sized 10-15 minute videos. This comprehensive journey explores the nuances of VFX and tech art, providing in-depth insights into advanced techniques.

Every chapter is rich with numerous examples, complemented by detailed video lectures explaining the processes and their significance. You’ll not only learn specific techniques but also build a robust understanding of foundational concepts, empowering you to craft your own effects in the future.

Drawing from 15 years in the industry, including 5 years as a Game Art instructor at a Masters Degree level, this course integrates industry-standard practices. Whether it’s Particle effects or Renderers, this course equips you with the expertise to infuse your Unreal Engine 5 scenes with captivating Visual Effects.

Watch online or Download for Free
1 – Introduction

1 – Introduction

2 – Rain Interactions

03 – One Large Rain System
04 – Spawn Rate By Volume
05 – In Line Spawn Calculations
06 – Attached To Player
07 – Collisions
08 – RVT Heightmap Data
09 – RVT Heightmap Kill Module
10 – GPU Cost Comparison
11 – Landscape Data Interface
12 – Render Target Setup
13 – Render Target Height Kill
14 – Rotate Render Target
15 – Quantised Sampling
16 – Spawn on Depth Buffer
17 – Rain Conclusion

3 – Advanced Sampling

18 – Flowmap from Terrain Height
19 – Align Particles to Z Height
20 – RVT Material
21 – Edge Detection
22 – Align to Landscape
23 – Spline Sampling
24 – Spline Position
25 – Spline Conclusion
26 – Final Position Binding
27 – Mesh Tangents
28 – Mesh Tangents and UVs
29 – Flow from Textures
30 – Textures SDFs

4 – Sign Distance Fields SDFs

31 – SDF Intro
32 – SDF Shapes
33 – SDF Combine
34 – Wobbly Material
35 – Capture SDF Render Target
36 – SDF Niagara System
37 – Distance Field Avoidance
38 – Scratch Pad Distance Field Sample
39 – Sphere Trace Distance Field
40 – SDF Conculsion

5 – Mesh Distance Fields MDFs

41 – MDF Introduction
42 – Custom Structs and Enums
43 – Spawn on Distance Field
44 – Projected Forces
45 – Finalise Initial MDF System
46 – MDF Setup Linear Force
47 – MDF Avoid Surfaces
48 – NPC Setup
49 – Player Avoidance
50 – Time Based State Machines
51 – Fade Over Time and Conclusion

[Udemy] Unreal 5 Niagara – Advanced Niagara by Thomas Harle.7z.rar

[Udemy] Unreal 5 Niagara – Advanced Niagara by Thomas Harle_Subtitles.7z


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