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RPG Shops & Abilities – Intermediate C# Game Coding by Rick Davidson (GameDev.tv)

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Release date:2023, April

Duration:18 h 51 m

Author:Rick Davidson

Skill level:Beginner

Language:English

Exercise files:Yes

Learn ho to include three essential game mechanics, Shops, Special Abilities and Traits, in your games.

This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer, 2D or 3D, or equivalent, as a prerequisite.

You can use the code we create in the course in any game or project you build. We’ll be using an RPG as an example. You don’t need to have completed the previous parts of the RPG Series (the RPG Core CombatInventory System, and Dialogue & Quests courses), but it will give you an advantage if you already have.

The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts but applying them immediately to an actual RPG as you go.

We’ll provide the RPG project created in the series so you can practice integrating it into an existing complex project. Every project element we touch on will be fully explained, and no knowledge will be required.

In the course, we will be building the following from scratch:

  • Shop and Traits UI
  • Integration between Traits and a modifier system
  • Main menus
  • Barter system giving discounts to players. with high charisma
  • Buying and selling
  • Filtering shop items by type
  • Flexible and composable special abilities
  • Cooldown timers
  • Mana and money

In the process of the course, we will cover advanced topics such as C# Delegates, Interfaces, Lambdas, Strategy, and Composite Patterns.

You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so they can explain complex concepts clearly and entertain along the way.

Watch online or Download for Free
01 Shops

001 Shop Section Overview
002 Creating a UI Component Library
003 Solution_ Component Library
004 Shops Basic UI Outline
005 Headers
006 Row Variants
007 Component APIs
008 Opening Shops
009 Shop Names & Closing
010 Building A Shopping List
011 Displaying A ShopItem
012 Configuring Stock And Price
013 Quantity Widget
014 Preparing A Transaction
015 Completing A Transaction
016 Calculating A Total
017 Money Component
018 Money UI
019 Tracking Stock
020 Checking A Transaction
021 Checking Inventory Space
022 Stackables And Free Slots
023 Switching To Selling
024 Counting Inventory Availability
025 Selling Transactions
026 Setting Filters
027 Displaying Filters
028 Filtering Items
029 Stock Config Based On Level
030 Calculating Price By Level
031 Replenish Stock By Level
032 Saving Stock & Purse

02 Abilities

001 Abilities Section Overview
002 Triggering The Action Bar
003 The Strategy Pattern
004 Overriding And Abstract Classes
005 Coroutines From Scriptable Objects
006 Sphere Cast Area Of Effect
007 Making A Summoning Circle
008 Filtering Strategy Pattern
009 Effect Strategies
010 Grouping Parameters Into A Class
011 Blast Particle Effects
012 Cooldown Timers
013 Image Type_ Filled
014 Mana Component And Display
015 Mana Regeneration
016 Mana Progression
017 Animation Effect Strategy
018 The Composite Pattern
019 Cancelling Abilities
020 Saving Mana
021 Self Targeting Strategy
022 Spawning Projectiles Effect
023 Directional Targeting
024 Polish And Extensions

03 Traits

001 Traits Section Overview
002 Mock Trait UI
003 Trait Row UI Scripts
004 Trait Store Component
005 Staging And Committing Traits
006 Progression And Trait Points
007 Traits And Modifiers
008 Shop Barter System
009 Wrap-up & Extensions

04 Menus

001 Menu Section Overview
002 Creating A Main Menu Scene
003 Importing Fonts & Menu UI
004 Continue Last Save
005 Switching UI Screens
006 New Game & PlayerPrefs
007 Load Game UI
008 List Files In A Directory
009 Pausing With TimeScale
010 Save And Quit
011 Respawn On Death
012 Resetting Animators
013 Resetting Enemies
014 Bug Fixes & Extensions

[Udemy] RPG Shops & Abilities – Intermediate C# Game Coding by Rick Davidson (GameDev.tv).7z

[Udemy] RPG Shops & Abilities – Intermediate C# Game Coding by Rick Davidson (GameDev.tv)_Subtitles (2).7z

[Udemy] RPG Shops & Abilities – Intermediate C# Game Coding by Rick Davidson (GameDev.tv)_Subtitles.7z


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