RPG Shops & Abilities – Intermediate C# Game Coding by Rick Davidson (GameDev.tv)
Release date:2023, April
Duration:18 h 51 m
Author:Rick Davidson
Skill level:Beginner
Language:English
Exercise files:Yes
Learn ho to include three essential game mechanics, Shops, Special Abilities and Traits, in your games.
This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer, 2D or 3D, or equivalent, as a prerequisite.
You can use the code we create in the course in any game or project you build. We’ll be using an RPG as an example. You don’t need to have completed the previous parts of the RPG Series (the RPG Core Combat, Inventory System, and Dialogue & Quests courses), but it will give you an advantage if you already have.
The course is project-based as we believe this is the best way to learn Unity and C#. You will not just be learning dry programming concepts but applying them immediately to an actual RPG as you go.
We’ll provide the RPG project created in the series so you can practice integrating it into an existing complex project. Every project element we touch on will be fully explained, and no knowledge will be required.
In the course, we will be building the following from scratch:
- Shop and Traits UI
- Integration between Traits and a modifier system
- Main menus
- Barter system giving discounts to players. with high charisma
- Buying and selling
- Filtering shop items by type
- Flexible and composable special abilities
- Cooldown timers
- Mana and money
In the process of the course, we will cover advanced topics such as C# Delegates, Interfaces, Lambdas, Strategy, and Composite Patterns.
You will get full lifetime access for a single one-off fee. The creators are qualified and experienced coders and avid gamers, so they can explain complex concepts clearly and entertain along the way.