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How To Rapidly Make 2D And 3D Game Art by Narayana Walters

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Release date:2023, August

Duration:03 h 01 m

Author:Narayana Walters

Skill level:Beginner

Language:English

Exercise files:Yes

I am a professional indie game developer who has released successful 2D (Endoparasitic) and 3D (Wrought Flesh) games. In this course, you will quickly learn my techniques to make high-quality 2D and 3D art for my games. This includes rotoscoped animations, IK-based animations, stencil-painted textures, and 2D vfx that make simple art pop and look great.

In the 2D section, I cover making a player character that uses IK for the upper body and rotoscoped animations for their lower body, a monster made of silhouetted blobs, simple sprite styles for making exciting environments, and vfx to make it look good.

In the 3D section, I cover making a humanoid monster character, specifically focusing on my texturing style. While I only cover feeling-making, the same techniques can be easily applied to texturing environmental assets.

This fast-paced course rapidly summarizes my techniques; the videos are not intended to be followed step-by-step but instead watched to learn the general steps and mindset I take when creating art.

This course is aimed at game developers experienced with 3D modeling software such as Blender, game development tools like Godot, and 2D art software such as Krita. This course is only for you if you have confidence in your abilities with these or similar means.

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