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How To Make A Flexible Inventory System In Unreal Engine by Unreal University

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Release date:2024, August

Duration:06 h 15 m

Author:Unreal University

Skill level:Beginner

Language:English

Exercise files:Yes

Learn how to create a dynamic and modular inventory system for your RPG game! Whether you’re a beginner or intermediate developer, this course will guide you through building an inventory system that’s both flexible and efficient.

Course Overview

From concept to implementation, this course will walk you through every step of creating a robust RPG inventory system that can elevate your game to new heights.

You’ll start by mastering the core concepts of UI design, learning how to create visually appealing interfaces that enhance player immersion. With Unreal Engine’s powerful tools, you’ll build a structured inventory UI that makes navigation easy for players.

Next, we’ll explore advanced gameplay mechanics, allowing you to implement dynamic item interactions, including drag-and-drop functionality for seamless inventory management. You’ll also learn how to use scriptable objects to give your inventory system flexible data management capabilities.

Finally, we’ll cover equipping and managing weapons, armor, and items, using a comprehensive equipping system that ensures ease of use.

What’s Inside

Course Modules:

  • Introduction
  • Item Interaction
  • Money System
  • Creating an Inventory
  • Adding Items to the Inventory
  • Drag-and-Drop System
  • Armor & Equipment System
  • Consumables
  • Dropping Items
  • Tooltips
  • Chest System
  • Weight System
  • Sorting Items by Category
  • Save System
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[Udemy] How To Make A Flexible Inventory System In Unreal Engine by Unreal University
01. Introduction

01. Project Set Up
02. Importing The Assets

02. Item Interaction

01. Creating An Outline Material
02. Making The Outline Appear When We Are Close To An Object
03. Creating A Press E To Interact Widget
04. Creating An Inventory Component
05. Creating An Interaction Interface

03. Money System

01. Creating A Money Pick Up
02. Creating The Inventory Widget
03. Creating The Money Widget
04. Updating The Inventory When We Collect More Money

04. Creating Items In Our Inventory

01. Creating An Icon Generator
02. Creating A Data Table For Our Items
03. Creating Items Dynamically
04. Creating Enums For Our Two Types Of Items
05. Creating An Item Slot Widget
06. Designing Our Inventory Widget
07. Widget Switcher
08. Highlighting Items In Our Inventory
09. Creating Dynamic Inventory Slots

05. Adding Items To The Inventory

01. Adding Armor & Equipment To Our Inventory
02. Displaying The Quantity Of Item In Our Inventory
03. Adding Consumable Items To Our Inventory
04. Letting The Player Know When The Inventory Is Full

06. Creating A Drag and Drop System

01. Creating A Drag System In Our Inventory
02. Removing An Item Once We Drop It
03. Dropping Items In Our Inventory
04. Dragging And Dropping Consumable Items

07. Armour & Equipment System

01. Creating Armour Items
02. Attaching Armour & Equipment To The Player Character
03. Switching The Armour & Equipment
04. Creating The Equipment Slot
05. Equpping Items From The Inventory
06. Moving An Item From The Inventory To The Equipment Slot
07. Swapping Items From The Inventory To The Equipment Slots
08. Dragging And Dropping Items From The Inventory To The Equipment Slot
09. Dragging And Dropping Items From The Equipment Slot To The Inventory
10. Functions
11. Creating The Shield Equipment Slot
12. Creating The Helment Equipment Slot
13. Fixing A Switching Equipment Slot Issue
14. Adding Conditions For The Equipment Slot
15. Updating The Player When The Equipment Slot Has Armour & Equipment
16. Updating Equipment Slot Hover Color
17. Displaying A 3D Mesh Of The Player Character In Our Widget

08. Consuambles

01. Creating A Consumable Slot
02. Dragging And Dropping The Consumable Slot
03. Automatically Switching To The Correct Inventory Tab

09. Dropping Items

01. Creating The Drop Widget
02. Dropping Items From The Inventory
03. Dropping Items From The Equipment Slot

10. Tooltip

01. Creating A ToolTip System

11. Creating A Chest System

01. Importing The Chest Model
02. Creating An Animation For The Chest
03. Designing The Chest Widgets
04. Adding Items To The Chest
05. Collecting Items From The Chest

12. Weight System

01. Creating A Weight System
02. Updating The Inventory When We Collect Or Drop Items
03. Encumberment

13. Sorting Items In The Inventory By Categories

01. Sorting Items In Our Inventory By Weights
02. Sorting Empty Slots In The Inventory
03. Sorting Consumables In The Inventory By Weight
04. Sorting Items In The Inventory By Value

14. Save System

01. Saving The Items In Our Inventory To A Save File
02. Loading The Save Game File
03. Deleting The Save Game

15. Polishing

01. Making The Inventory Infinitely Long
02. Updating The Tool Tip

16. Bonus Lecture + What’s Next

01. Whats Next And Well Done!

[Udemy] How To Make A Flexible Inventory System In Unreal Engine by Unreal University.7z

[Udemy] How To Make A Flexible Inventory System In Unreal Engine by Unreal University_Subtitles.7z


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