Create a 3D multi-player game using THREE.js and Socket.IO by Nicholas Lever
Release date:2023, October
Duration:03 h 06 m
Author:Nicholas Lever
Skill level:Beginner
Language:English
Exercise files:Yes
Dive into the exciting world of 3D multi-player game development with Socket IO and THREE.js in this comprehensive course. Starting with the installation of NODE.js, a prerequisite for Socket IO, you’ll learn to set up a server environment and run simple examples to ensure everything is working correctly.
In Section 3, we’ll build a basic chat app using Socket IO, exploring its room capability to facilitate communication within specific groups of sockets. Section 4 introduces THREE.js, a WebGL library, to display assets, while Section 5 covers accessing online 3D resources and using Blender for asset editing.
Moving forward, Section 6 delves deeper into using THREE.js for game development, followed by Section 7 where we integrate 3D and Socket IO to create a framework for multi-player games. Section 8 demonstrates how to chat with remote players via private messages, and Section 9 guides you through deploying your game to a live server.
In the final section, you’ll receive invaluable tips for using NODE.js and Socket IO with THREE.js in online games. By the end of the course, you’ll have the skills to develop your own 3D multi-player games, backed by a 30-day money-back guarantee for complete confidence.
Here’s what students have to say:
- “Nik’s tutorials are brilliant.”
- “The instructor demystified the process of setting up a complete 3D multi-user chat app using the latest technologies.”
- “This course helped me finish my project. It’s probably the only course that demonstrates the use of THREE.js to create a 3D game, and its Socket IO implementation is amazing.”
- “Easy to understand and detailed.”
- “I enjoyed every second of this learning experience.”
- “Huge thanks to Nik for this fantastic course.”