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Complete VFX Niagara in Unreal Engine 5 by Raffi Bedross

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Release date:2024, June

Duration:14 h 49 m

Author:Raffi Bedross

Skill level:Beginner

Language:English

Exercise files:Yes

Niagara is the most powerful and flexible particle system in game engines, offering incredible capabilities for real-time particle simulation. It allows you to simulate millions of particles, making it perfect for creating realistic weather effects, explosions, and large-scale phenomena. With a comprehensive set of tools, you can optimize performance and control particle behavior based on parameters like distance, speed, and game events.

Key Features of Niagara:
  • Flexible Material System: Create unique and detailed particle effects that integrate seamlessly into your game world.
  • User-Friendly: Technical artists can create complex effects independently, without needing to write a single line of code. It’s flexible and easy to understand.
Course Overview:

In this course, I’ll teach you how to harness the powerful particle system in Unreal Engine by creating a variety of real-time effects. We’ll start with simple projects and gradually move on to more complex and professional effects.

What You’ll Learn:
  • Fast introduction to Niagara emitters and systems
  • Creating a missile effect
  • Stylized fire and smoke
  • Stylized explosions
  • Energy ball creation
  • Crafting materials for your game VFX
  • Nuke explosion
  • And much more!
Prerequisites:

Before enrolling, you should have a basic understanding of Unreal Engine, including familiarity with the user interface and materials.

Who This Course Is For:
  • Unreal Engine users wanting to learn Niagara
  • Those interested in creating visual effects within Unreal Engine
  • Unreal Engine programmers
  • Game developers looking to master real-time FX in Unreal Engine

By the end of this course, you’ll have a solid understanding of Niagara and be confident in creating your own real-time effects!

Watch online or Download for Free
[Udemy] Complete VFX Niagara in Unreal Engine 5 by Raffi Bedross
01 – Introduction

001 Introduction
002 Overview
004 Creating your first niagara system
005 Initialize Particles
006 Dynamic input curve
007 Burst particles
008 Start creating the Missile effect
009 Creating the Trail
010 Adding capsule explosion
014 Shape location
015 Kill particles in volume
016 Adding velocity to spawned particles
017 Forces in particle spawn and particle update

02 – Stylized fire

002 Creating the emitter for fire
003 Creating the material

03 – Creating smoke effects

002 Creating simple smoke
003 Creating smoke from a sequence

04 – Creating Stylized Explosion

002 Creating the fire burst
003 Creating the Fire material
004 Creating the smoke burst
005 Adding the trails

05 – Magic Portal

002 Portal intro and breakdown
003 Creating the spiral texture
004 Setup the spiral emitter
005 Creating the ring texture
006 Creating the radial smoke
007 Creating the particles

06 – Working with meshes in Niagara

001 Emitting meshes
002 Multiple meshes and Velocity alignment
003 Intro to mesh trails
004 Modeling the trail meshes in Maya
005 Creating the Capsule material
006 Creating trail material and particles
007 Controlling the texture speed
008 Twisted mesh

07 – Energy Ball

001 Adjust the exposure of the scene
002 Creating fresnel effect for the sphere
003 Creating the sphere emitter and assign material
004 Creating the projected lightning on the sphere
005 Creating Emitter for projected lightning
006 Creating the inside lightning
007 Creating the outside lightning
008 Creating the outside lightning Large
009 Adding particles

08 – Dynamic Parameter and particle nodes

001 Understanding the dynamic parameter
002 Creating the material
003 Adding variation using dynamic parameter
004 Particle position
005 Particle direction and radius

09 – Shield Effect

002 Creating the first layer
003 Creating the second layer
004 Creating the ground smoke material
005 Creating the particle smoke

10 – Atom

001 Creating the electrons and ribbons
002 Creating the Nucleus

11 – Creating Materials and shapes for FX

001 Ring effect
002 Polar coordinate and two side texture
003 Lerp

12 – Water

002 Water Stylized A
003 Creating water shader
004 Creating Ripple Shader
005 Creating splash particles

13 – Stylized Nuke Explosion

002 Creating the meshes
003 Creating the fire material
004 Creating the ground smoke material
005 05_animating the head of the explosion
006 06_Adding Glow on the head of the explosion
007 07_Animating the Body
008 08_Animating the smoke
009 09_Creating the shockwave material
010 10_Creating the shockwave effect

14 – Scratch pad

001 Your first scratch pad
002 Creating custom input
003 Custom output
004 Sine and cosine

15 – Slashes

002 Intro to slash effect
003 Creating the slash texture
004 Creating the slash material
005 Creating the first slash emitter
006 Importing the character animation
007 Attaching the slash to the character
008 Creating flying slashes

16 – Fire Slash

001 Intro to fire slash
002 Creating the ribbon emitter
003 Creating slash texture
004 Ribbon material
005 Inherited particles
006 Power Up particles
007 Power Up flare
008 Power UP distortion emitter
009 Power UP distortion emitter ground
010 Blending the animations in sequencer
011 Adding glow effect and final touches

17 – Ice attack

001 Intro to Ice attack
003 Creating the meshes
004 Creating the material
005 Creating ice attack emitter
006 Erode the mesh
007 Adding glow
008 Ice fragments
009 Ember
010 Ground ice material
011 Ground Ice emitter
012 Dissolve particles
013 Dissolve ice fragments
014 Creating the smoke
015 Attach the effect to animation sequence
016 Camera shake
017 Optimize the effect

18 – Radial ice attack

001 Radial emitter
002 Radial fragments
003 Fade fragments
004 Ember
005 Ground ice
006 Radial ground ice

19 – Summon

001 Summon Intro
003 Import the animation to niagara
004 Creating summon material
005 Fire material
006 Convert the skeletal mesh to Alembic
007 Fire spark
008 Parallax occlusion mapping
009 Ground trace
010 Importing the cast animation
011 Ring Fire

20 – Muzzle Flash

001 Creating the texture in Krita
002 Setup the emitter for the muzzle flash
003 Creating the back muzzle
004 Creating the sparks
005 Muzzle smoke

21 – Fluids

001 Intro to Niagara Fluids
002 Particle source and Resolution
003 Creating fluid emitter from scratch
004 Flame Thrower
005 Improving the simulation and fixing the gaps
006 Creating your first explosion
007 Intro to ground explosion
008 Ground explosion main
009 Creating the shockwave
010 Sparks
011 Caching the fluids

22 – Disintegration

001 Intro to Disintegration
002 Importing the character and creating the erosion
003 Setup the particles and the blueprint

23 – Tips and tricks

001 Waveform
002 Sprite facing

24 – Substance designer

001 User interface
002 Shape nodes
003 Flare
004 Warp

[Udemy] Complete VFX Niagara in Unreal Engine 5 by Raffi Bedross.7z

[Udemy] Complete VFX Niagara in Unreal Engine 5 by Raffi Bedross_Subtitles.7z


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