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Blender 4x Complete Architectural Design & Animation Course by Thomas McDonald

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Release date:2024, June

Duration:08 h 08 m

Author:Thomas McDonald

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to Architectural Design & Animation in Blender – the complete Blender architectural animation course. Learn 3D modeling, 3D lighting, and 3D animation using Blender, the free and open-source alternative to Maya and 3Ds Max.

Course Highlights:
  • Highly Rated: This course has achieved great success teaching students on Udemy!
  • Comprehensive Training: Packed with hours of video training, it introduces beginners to designing, 3D modeling, and creating house construction animations. Even if you have no 3D experience, this course will have you animating in Blender quickly.
What You’ll Learn:
  • Professional Results: Learn the right tools and workflows for fast and efficient results.
  • Ease of Use: Designed to make Blender easy to use, this course starts at the very beginning, so no previous 3D experience is required.
  • Time & Money Saving: Discover shortcuts and smart workflows to accelerate your projects.
  • Accuracy in Design: Achieve precision in designing and 3D modeling.
Course Content:
  • 2D Layouts Creation
  • Geometry Nodes
  • Ngons to Quad Topology Conversion
  • Asset Library
  • 3D Modeling & Texturing Assets
  • Creation of Trees, Rocks & Grass
  • Scene Setup & Lighting
  • Plans Rolling Open
  • Animation Setup with Camera & Key Frames
  • Rendering with Eevee (Real-Time Render Engine)
  • Video Format in Blender’s Video Sequence Editor
Technology & Tools Covered:
  • Blender: The free and open-source 3D software.
  • FreeCAD: Free and open-source CAD software.
  • ODA File Converter
  • Blender Add-ons: Archimesh and Sapling.
Milestones Achieved:
  • Creating 2D House Layouts
  • 3D Modeling the House
  • Rolling Open the Layouts
  • Animating the House Construction
Why This Course?
  • Top Instructor: Taught by a top instructor with almost 100,000 students.
  • Latest Blender Release: There has never been a better time to learn this amazing 3D software.
Who Should Enroll?
  • Architectural Designers
  • 3D Artists
  • Beginners looking to create unique architectural models and animations

By the end of the course, you’ll have the skills and ability to 3D model and animate in Blender. This is a unique skill set, especially for architectural designers, 3D artists, or beginners.

Ready to Start?

Click the BUY NOW button and create your first construction animation in Blender!

Watch online or Download for Free
[Udemy] Blender 4x Complete Architectural Design & Animation Course by Thomas McDonald

001 – 001 Introduction
002 – 030 Where to Get the Free and Open Source Software Blender Installation
003 – 031 Saving Incrementally Increasing Undo Steps Navigation Settings
004 – 032 How to Start the Challenges
006 – 034 Enabling Addons
008 – 036 How to Recover Blend Files after Crashes Auto Saving Files
010 – 038 Get Your Free Blender Shortcut Key Guide
011 – 039 How to Navigate the Blender Interface
013 – 041 The Tool Shelf Sidebar Modes Changing Editor Types
015 – 043 Selection Types Quick Favourites Menu Transform Orientations
017 – 045 Pivots Snapping Zoom Range and Object Visibility
019 – 047 Activating Selection Types the 003D Cursor Tool
021 – 049 The Annotate Tool Dimensioning Addon and the Interactive Cube Tool
023 – 051 Extrude Bevel Edge Loop Tool
025 – 053 The Knife Bisect Poly Build Tool
027 – 055 Using the Spin Tool to Form Profiles
029 – 057 How to Create Split Join Editor to Form Custom Workspaces
031 – 059 How to use Collections
033 – 061 The Versatile MultiPurpose 003D Cursor Tool
035 – 063 Snapping using Relative or Absolute and During Rotation
037 – 065 Face Normals and the Face Orientation Overlay
039 – 067 The Coordinates System and Vertices Edges Faces
041 – 069 How to Start Building your Asset Browser and Linking Blend Files
042 – 070 Common Issues
044 – 072 Switching Modes
046 – 074 Mesh Elements
048 – 076 Edge Loops and Extrusion
050 – 078 Shading Modes
052 – 080 Pivot points Mirroring
054 – 082 Snapping Zoom Level
056 – 084 Non Uniform Transforms
058 – 086 Inset Extrude
060 – 088 Assigning Material
062 – 090 Environment Lighting
064 – 092 Bevel Modifier
066 – 094 Setting up Drivers
068 – 096 The Array Modifiers
070 – 098 Setting key Frames Switching Cameras
072 – 100 Rendering Images Compiling Video
074 – 102 What is Unit Scale in Blender and Working with Metric or Imperial
076 – 104 Importing DXF Files Converting to Mesh Objects
078 – 106 DXF Origins and Rotation
079 – 107 The Archimesh Addon with Door Creation
080 – 108 Wall Creation using Archimesh
081 – 109 Door Duplication using Archimesh
082 – 110 Wall Duplication using Archimesh
083 – 111 Changing the Parent Origin of Objects
084 – 112 Enabling Scene Statistics in Blender
085 – 113 Window Creation using Archimesh
086 – 114 Extruding From the DXF File to Form the Buildings Walls
087 – 115 Creating Faces using the Face Command
088 – 116 Adding Doors from Archimesh
089 – 117 Adding Windows from Archimesh
090 – 118 Adding Stairs from Archimesh
091 – 119 Object Subtraction using the Boolean Modifier
092 – 120 Creating Floors using the Solidify Modifier
093 – 121 Organising Objects using Collections
094 – 122 Adding a Roof from Archimesh
095 – 123 Adding Balcony Railings using Archimesh
096 – 124 Aligning Objects Along a Given Axis
097 – 125 Extruding to Form External Walls
098 – 126 Forming the Grass Patio Areas using Edge Loops
099 – 127 Environment Lighting Textures Using the Dynamic Sky Addon HDRIs
100 – 128 Where you can Get Free Texture Maps
101 – 129 UV Mapping Texture Based Material Creation
102 – 130 How to Find Missing Texture Files
103 – 131 Smart UV Project
104 – 132 Adding a Bevel Modifier for Detail
105 – 133 Linking UV Maps
106 – 134 Seams from Islands
107 – 135 Applying Non Uniform Transforms
108 – 136 Creating a Stone particle System
109 – 137 Modelling Texture Grass Blade
110 – 138 Distributing Grass Blades using Geometry Nodes
111 – 139 Creating a tree using the Sapling addon
112 – 140 Creating the Bark and Leaf Material
113 – 141 Applying Modifiers Combining Objects
114 – 142 Parenting Objects to Empties
115 – 143 Selection by Object Type Linked
116 – 144 Face Orientation Merging Overlapping Vertices
117 – 145 Using the Addon to Add Images as Planes
118 – 146 Setting up the Curve Modifier to Roll Open the House Plans
119 – 147 Setting Up the Boolean Objects to reveal the House
120 – 148 Setting up the Camera with a Follow Path Track to Constraint
121 – 149 Parenting the External Environment Assets to an Empty Control
122 – 150 Setting Key Frames on the Roll Control Object
123 – 151 Setting Up the Camera
124 – 152 Using the Boolean Modifiers to reveal the Walls and Ground Floors
125 – 153 Using the Boolean Modifiers to reveal the First Floors
126 – 154 Using Boolean Modifiers to Reveal the Roof Windows
127 – 155 Adding more Positions to the Camera
128 – 156 Animating the Trees Landing into Position Scaling from Zero
129 – 157 Key framing the Grass Paving and Rocks Moving into Position
130 – 158 Animating Models Landing in the Scene from the Asset Library
131 – 159 Testing Timings using Viewport Render Animation
132 – 160 Rendering with Blenders RealTime engine Eevee
133 – 161 Rendering with Blenders Physically Based Path Tracer Cycles
134 – 162 Rendering the Geometry Nodes Grass Stone Particle System
135 – 163 Combining the Rendered Images Creating the Final MP004 Video
136 – 002 Where to Get your Free Copy of FreeCAD the Installation Process
137 – 003 FreeCAD Home Screen Interface
138 – 004 Workbenches Toolbars and Macros
139 – 005 How to Navigate in FreeCAD
140 – 006 How to Snap in FreeCAD
141 – 007 The Working Plane in FreeCAD
142 – 008 The Draft Move Rotate Scale Mirror Offset Trimex Clone and Array Tools
143 – 009 The Edit Join Split Upgrade Downgrade Wire to BSpline Tools
144 – 010 Line Polyline Fillet Arc Tools Circle Ellipse Rectangle Polygon
145 – 011 BSpline Bezier Point Facebinder ShapeString Hatch
146 – 012 Style Settings Construction Mode Layers
147 – 013 Unit Scale Grid Snapping Style Sheet
148 – 014 Drawing Lines using Coordinates and Changing Object Properties
149 – 015 Line Placement Properties Draft Trimex Move Copy Tools
150 – 016 The Wire Tool Construction Mode and Hiding the Construction Folder
151 – 017 The Offset Tool and Drafting Lines
152 – 018 Midpoint Snapping Rotating Objects
153 – 019 Changing the Length properties of an object the Draft wire Tool
154 – 020 Using the Arc Tool Rotating Objects
155 – 021 Using the Mirror Tool
156 – 022 Line Thickness and Draw Style Settings
157 – 023 Arraying Objects
158 – 024 The ODA File Convertor and Linking within the CAD Application
159 – 025 Importing DXF Files Creating Groups
160 – 026 Adding Dimensions Configuring Dimension Settings
161 – 027 How to Add Text Annotations to the Drawing
162 – 028 Creating Drawing Sheet Layouts using Page Templates Exporting in PDF
163 – 029 Exporting the DXF File
[Udemy] Blender 4x Complete Architectural Design & Animation Course by Thomas McDonald.7z

[Udemy] Blender 4x Complete Architectural Design & Animation Course by Thomas McDonald_Subtitles.7z


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