Blender 4 Modeling and Geometry Node Workshop by 3D Tudor
Release date:2020
Author:3D Tudor
Skill level:Beginner
Language:English
Exercise files:Yes
Get ready to embark on a magical journey with our most enchanting course of the year. Dive deep into the mystical world of fantasy architecture with a 40-hour comprehensive guide focused on building a wizard’s tower using Blender 4.
Blender 4: Modeling and Geometry Node Workshop
This course will guide you through the creation of a stylized wizard’s tower, complete with a serene pond and an ancient stone bridge. Ideal for both aspiring sorcerers and seasoned magic wielders, this course is designed to transport you into a realm where powerful arcane forces shape the very foundations of this magical structure.
Master Fantasy Architecture with Blender 4: Modeling and Geometry Node Workshop
Here’s what makes this course magical:
Foundation of Fantasy Storytelling: Start by learning how to effectively use references to plan your wizard tower, ensuring every spire and doorway contributes to the overall narrative of arcane mastery.
Step-by-Step Greyboxing and Lighting: Establish the basic shapes and lighting of your tower early on, setting a solid foundation for intricate detailing.
Progressive Skill Enhancement: From beginner-friendly methods to advanced professional techniques, strategically elevate your modeling skills throughout the course. Learn to create simple yet enchanting elements like doors and walls, advancing to more complex structures like winding staircases and ornate lamps.
Mastering Geometry Nodes: Utilize the included pack of unique geometry nodes to add captivating architectural details and magical elements to your tower.
Shader and Texture Wizardry: Explore the art of shader development to bring your tower’s textures to life, cloaking it in mystery and enchantment.
Sculpting Magical Landscapes: Learn straightforward techniques for sculpting terrains that surround your tower, enhancing the fantastical setting.
Weight Painting for Natural Elements: Discover how to use weight painting to create lush, realistic grass around the tower’s grounds.
Vertex Painting for Detailed Terrains: Get hands-on with vertex painting to add depth and realism to the landscapes forming the base of your wizardly abode.
Compositing to Animate the Scene: Delve into compositing within Blender to breathe life into your scenes, ensuring they tell a story of mystic allure and ancient power.
Complete Scene Development: From conceptualization to final render, develop a full scene that encapsulates the spirit of a magical training ground for wizards.
Key features of Blender 4: Modeling and Geometry Node Workshop:
- Enchanting Wizard Tower Creation: Construct a tower that pierces the sky with tall spires and magical doors, surrounded by a mystical pond and a stone bridge that invites exploration.
- Extensive Resource Pack: Gain access to a diverse set of resources, including bespoke geometry nodes, shaders, and texture maps. Seamlessly integrate these tools into your magical creations.
- Structured Learning Path: Follow a curated path that guides you from the basics of 3D modeling to intricate professional techniques, ensuring a learning curve that meets all skill levels.
- Innovative Techniques for Realism and Fantasy: Master advanced camera setups, lighting strategies, and compositing techniques to enhance the atmospheric effects and storytelling impact of your scenes.
- Interactive and Practical Exercises: Engage with hands-on exercises that encourage you to apply what you’ve learned in practical settings, boosting your confidence and competence.
Step-by-Step Guide to Building a Wizard’s Tower:
- Introduction to Blender 4 and the Course
- Overview of Blender’s interface and course objectives.
- Understanding the project: The Wizard’s Tower.
- Modeling the Basics
- Greyboxing the tower and surrounding elements.
- Establishing initial lighting and ambiance.
- Advanced Modeling Techniques
- Creating detailed architectural features like staircases and ornate lamps.
- Techniques for functional and aesthetic windows and doors.
- Advanced Geometry Node Techniques
- Utilizing custom nodes for architectural details.
- Dynamic creation of environmental elements like rocks and meadows.
- Shader and Texture Development
- Developing shaders for various materials like water, stone, and wood.
- Texture painting for enhanced realism and detail.
- Sculpting and Terrain
- Techniques for creating realistic terrains and landscapes.
- Vertex and weight painting for natural-looking flora.
- Environmental Storytelling
- Integrating elements that tell a story through architecture.
- Designing with narrative in mind to engage viewers.
- Compositing and Scene Finalization
- Using Blender’s compositor to add finishing touches.
- Rendering settings for optimal output.
Your Wizard’s Tower Scene Will Include:
A Grandiose Tower: Dominating the landscape, this tower features interactive doors adorned with mystical symbols and houses a collection of ancient books and artifacts. The structure is defined by tall, elegant spires that capture the essence of both day and night scenes through dynamic lighting setups. Ornate roofs add a regal touch, while steep staircases spiral up the exterior, leading to various chambers and lookouts.
Arched Stone Bridge: A robust arched bridge gracefully spans the tranquil pond below, crafted with ancient runes that emit a subtle glow under the moonlight. This bridge serves as both a practical passage and a mystical gateway, enhancing the enchanting atmosphere of the scene.
Serene Pond with Water Features: The pond, a reflective canvas for the tower’s majesty, is adorned with lily pads and assorted aquatic plants. A specially designed water shader creates realistic ripples and reflections, contributing to the serene and mysterious ambiance of the setting.
Cobblestone Pathways and Fenced Walkways: Navigate through the scene via an amazing cobblestone walkway that winds through the landscape, flanked by a quaint fence. This path not only enhances the medieval fantasy aesthetic but also guides the viewer’s eye through the scene, inviting further exploration.
Lush Terrain with Stylized Flora: Surrounding the tower and bridge, the terrain is peppered with strategically placed rocks and a variety of trees, creating a natural, rugged look. The ground is covered in beautiful stylized grass and vibrant flowers, each blade and petal artistically crafted to add color and life to the wizard’s secret haven.
Resource Pack
Unlock the full potential of your 3D projects with our comprehensive resource pack, included free with the ‘Blender 4: Modeling and Geometry Node Workshop’. This pack features 14 diverse shaders, 10 unique tree models, extensive meadow and water packs, various types of foliage, a human reference, and 8 valuable geometry nodes for creating everything from stylized rocks to intricate cobblestone paths.
Summing it all up
With our step-by-step instructions, you’ll learn how to:
- Model stylized medieval architecture with its distinctive half-timbered structures.
- Create vibrant ecosystems of flora that breathe life into your scene.
- Design lighting that casts an ethereal glow, turning your model into a beacon of warmth.
- Apply textures and materials that give a touch of realism to your fantastical creation.
This meticulously designed scene in ‘Blender 4: Modeling and Geometry Node Workshop’ not only teaches you the technical skills needed for advanced 3D modeling but also immerses you in the art of creating a fantasy environment that tells a story of mystery and magic.
Join Us in the Magical Realm
‘Blender 4: Modeling and Geometry Node Workshop’ isn’t just about mastering 3D modeling techniques; it’s a portal into the world of fantasy architecture and storytelling. Step into the shoes of a wizard architect and bring to life a structure that’s not only visually stunning but also rich in magical lore.
Prepare to cast spells with your cursor and weave enchantment with your creativity!
[Udemy] Blender 4 Modeling and Geometry Node Workshop by 3D Tudor
01. Introduction
01. Introduction to Blender Viewport and Modeling
02. Introduction to Blender Viewport and Modeling
01. Lesson 1 – Exploring Blenders Resource Pack and References
02. Lesson 2 – Mastering Blenders Viewport Navigation
03. Lesson 3 – Fundamentals of 3D Modeling in Blender
04. Lesson 4 – Utilizing References for Accurate Modeling
03. Introduction to Greyboxing and Basic Modifiers
01. Lesson 5 – Starting Greyboxing with Primitive Shapes
02. Lesson 6 – Using Boolean and Bend Modifiers for Styling
03. Lesson 7 – Advanced Greyboxing Towers and Staircases
04. Lesson 8 – Refining Object Alignment in Greybox Models
05. Lesson 9 – Enhancing Details in Greybox Wizard Buildings
04. Enhancing Architectural Details
01. Lesson 10 – Designing Functional Entrances and Exits
02. Lesson 11 – Expanding the Wizard Tower with New Extensions
03. Lesson 12 – Basic Techniques for Render Preview in Blender
04. Lesson 13 – Implementing Ambient Occlusion for Depth
05. Asset Management and Scene Composition
01. Lesson 14 – Introduction to Blenders Asset Manager
02. Lesson 15 – Organizing Projects with Collections and Layers
03. Lesson 16 – Preparing Your Asset Manager with a Resource Pack
04. Lesson 17 – Importing and Utilizing External Assets
06. Advanced Modeling Techniques and Texture Application
01. Lesson 18 – Bridge Modeling Techniques and Tools
02. Lesson 19 – Crafting Detailed Stone Slabs in Blender
03. Lesson 20 – Dynamic Use of Mirror Modifiers for Railings
04. Lesson 21 – Mastering Seams and Sharps for Clean Modeling
05. Lesson 22 – Shader Basics for Realistic Materials
07. Advanced Texture Mapping and Geometry Nodes
01. Lesson 23 – Applying Textures to Architectural Elements
02. Lesson 24 – Designing Curved Staircases with Geometry Nodes
03. Lesson 25 – Adding Railings to Staircases in Blender
04. Lesson 26 – UV Unwrapping and Texturing a Staircase
08. Enhancing Structural Elements with Modifiers
01. Lesson 27 – Creating Arches with Boolean Modifiers
02. Lesson 28 – Modeling Stone Edge Slabs for Bridges
03. Lesson 29 – Crafting Decorative Wood Framework
04. Lesson 30 – Building Framework for Structural Extensions
05. Lesson 31 – Constructing Detailed Roof Frameworks
09. Finalizing Architectural Details and Textures
01. Lesson 32 – Decorating Extensions with Wooden Framework
02. Lesson 33 – Utilizing Geometry Nodes for Roof Tiling
03. Lesson 34 – Adjusting Shader Settings for Roof Tiles
04. Lesson 35 – Cleanup Techniques for Wizard Tower Extensions
05. Lesson 36 – UV Unwrapping Complex Wood Frameworks
10. Dynamic Modeling for Water Features and Windows
01. Lesson 37 – Modeling Water Entrances in Blender
02. Lesson 38 – Crafting Underwater Entrance Frames
03. Lesson 39 – Framework Setup for Window Placement
04. Lesson 40 – Modeling Main Roofs in Blender
05. Lesson 41 – Building Support Frameworks for Roofs
11. Advanced Window Modeling Techniques
01. Lesson 42 – Starting Window Designs from References
02. Lesson 43 – Styling Windows with Custom Textures
03. Lesson 44 – Texture Application Techniques for Windows
04. Lesson 45 – Variations in Window Modeling
12. 3D Modeling Windows In Blender
01. Lesson 46 – Circular Window Design and Modeling
02. Lesson 47 – Adding Decoration to our 3D Windows
03. Lesson 48 – Single Frame Window Modeling Techniques
04. Lesson 49 – UV Unwrapping for Small Windows
13. Advanced Window Design Techniques
01. Lesson 50 – Modeling Unique Window Variations in Blender
02. Lesson 51 – Crafting Symmetrical Window Decorations
03. Lesson 52 – UV Unwrapping and Placement of Window Models
14. Curved Architectural Features and Detailing
01. Lesson 53 – Building Curved Staircases with Geometry Nodes
02. Lesson 54 – Adding Railings to Curved Staircases
03. Lesson 55 – Texturing and Mesh Adjustments for Staircases
04. Lesson 56 – Designing Wood Framework for Round Towers
05. Lesson 57 – UV Unwrapping Techniques for Complex Structures
15. Roofing Techniques and Wood Detailing
01. Lesson 58 – Modeling Cone-Shaped Roof Tiles
02. Lesson 59 – Constructing Wood Support Frames for Roofs
03. Lesson 60 – Adding Decorative Wood Framework Using Modifiers
04. Lesson 61 – Creating Radial Symmetry in Wood Framework
16. Terrain Modeling and Environmental Sculpting
01. Lesson 62 – Initiating Terrain Sculpting in Blender
02. Lesson 63 – Sculpting Terrain with Clay and Smooth Brushes
03. Lesson 64 – Integrating Stone Designs and Staircases in Terrain
04. Lesson 65 – Refining Terrain Sculpting Forms
05. Lesson 66 – Enhancing Water Features and Staircase Details
17. Complex Structural Extensions and Enhancements
01. Lesson 67 – Modeling Balcony Walkways on Second Floors
02. Lesson 68 – Shaping Curved Sections of Balcony Railings
03. Lesson 69 – Adding Second Floor Staircases with Geometry Nodes
04. Lesson 70 – Wood Support Modeling for Second Floor Staircases
18. Enhancing Staircase and Structural Supports
01. Lesson 71 – Enhancing Staircase Supports in Blender
02. Lesson 72 – Finalizing Staircase Designs in Blender
03. Lesson 73 – Structural Wood Supports for Large Towers
19. Section 15 – Performance Optimization and Detailed Modeling
01. Lesson 74 – Basics of Blender Performance Optimization
02. Lesson 75 – Reinforcing Structures on Second Floors
03. Lesson 76 – Adding Detailed Elements to Tower Structures
04. Lesson 77 – Modeling Cone-Shaped Rooftops with Geometry Nodes
20. Advanced Door and Roof Modeling
01. Lesson 78 – Crafting Decorative Roof Pieces and Doors
02. Lesson 79 – Advanced Door Modeling Techniques
03. Lesson 80 – Variations in Hinge Modeling
04. Lesson 81 – Stone Framed Doors Modeling Techniques
05. Lesson 82 – Continuing Stone Frame Door Modeling
21. Innovative Door Designs and Texturing
01. Lesson 83 – Placeholder Frames for Decorative Door Elements
02. Lesson 84 – Embellishing Doors with Gems and New Designs
03. Lesson 85 – Finalizing Door Design Variations in Blender
04. Lesson 86 – Window Inserts for Doors Modeling Techniques
05. Lesson 87 – UV Unwrapping and Texturing Advanced Doors
22. Roofing and Extension Frameworks
01. Lesson 88 – Modeling Roofs and Frameworks for Tower Extensions
02. Lesson 89 – Adding Detailed Elements to Tower Extensions
03. Lesson 90 – Decorative Framework for Tower Extensions
04. Lesson 91 – Wood Support and Decorative Features for Extensions
23. Organizational Techniques and Final Adjustments
01. Lesson 92 – Organizing and Refining Wood Frameworks
02. Lesson 93 – Reorganizing Collections for Efficient Workflow
03. Lesson 94 – Modeling Fences and Outer Fields
04. Lesson 95 – Adjusting Stone Fences and Planks
05. Lesson 96 – Stone Slab Modeling Techniques
24. Refining Outer sections of our 3D Environment
01. Lesson 97 – Creating Realistic Cobblestone Surfaces
02. Lesson 98 – Refining Cobblestone Placement and Texture
03. Lesson 99 – Advanced Roof Attachments with Tile Generators
04. Lesson 100 – Continuing Advanced Roof Modeling
05. Lesson 101 – Reinforcing Roof Structures with Wood Beams
25. Working on Roof
01. Lesson 102 – Adjusting Roof Tiles for Stylized Shapes
02. Lesson 103 – Final Adjustments to Roof and Framework
03. Lesson 104 – Utilizing Wood Beams for Structural Enhancement
04. Lesson 105 – Applying Final Touches to Wood Framework
26. Geometry node for ivy foliage
01. Lesson 106 – Using Ivy Geometry Nodes for Environmental Detailing
02. Lesson 107 – Crafting Ivy Root Shaders for Realistic Texturing
03. Lesson 108 – Crafting Brass Chimneys in Blender
27. Advanced Roofing and Architectural Details
01. Lesson 109 – Ornate Roof Design with Curved Wood Supports
02. Lesson 110 – Extending Structures with Backdoor Modeling
03. Lesson 111 – UV Unwrapping and Roof Tile Application
28. Enhancing Foundations and Support Structures
01. Lesson 112 – Stylized Stone Archway Creation
02. Lesson 113 – Adding Detailed Stone Supports
03. Lesson 114 – Spiral Wood Support Modeling
04. Lesson 115 – Enhancing Wooden Staircase Foundations
29. Creative Texturing and Environmental Design
01. Lesson 116 – Creating Stone Props with Geometry Nodes
02. Lesson 117 – Applying Vertex Paint for Terrain Shading
03. Lesson 118 – Advanced Texture Painting for Stone and Dirt
30. Finalizing the Wizard Environment
01. Lesson 119 – Beginning Final Environment Assembly
02. Lesson 120 – Adding Windows and Wood Frames
03. Lesson 121 – Implementing Variations in Architectural Framework
31. Advanced Lighting and Decorative Features
01. Lesson 122 – Modeling Decorative Lanterns in Blender
02. Lesson 123 – Hanging Lanterns with Geometry Nodes
03. Lesson 124 – Crafting Wood Supports for Lanterns
04. Lesson 125 – Forging Metal Bars for Lantern Lighting
05. Lesson 126 – Designing Secondary Light Variations
32. Advanced Lighting Techniques and Details
01. Lesson 127 – Crafting Small Floor Light Sources in Blender
02. Lesson 128 – Detailing Light Lanterns in Blender
03. Lesson 129 – Creating Wood Tiles for Lanterns
04. Lesson 130 – Finalizing Lantern Framework in Blender
33. Finalizing the Wizard Tower Structure
01. Lesson 131 – Initiating Final Wizard Tower Modeling
02. Lesson 132 – Adding Detailed Architectural Elements to Tower
03. Lesson 133 – Enhancing Tower Base and Overhangs
04. Lesson 134 – Structural Support for Enhanced Stability
05. Lesson 135 – Integrating Windows and Frameworks in Tower Walls
34. Decorative Frameworks and Environmental Integration
01. Lesson 136 – Expanding Decorative Wood Frameworks
02. Lesson 137 – Asset Tweaking and Preview Adjustments
03. Lesson 138 – Installing Lightposts in Blender Environments
04. Lesson 139 – Placing and Attaching Smaller Light Sources
05. Lesson 140 – Simulating Cloth Flags in Blender
35. Final Lighting and Scene Composition
01. Lesson 141 – Enhancing Scene Lighting with Additional Sources
02. Lesson 142 – Fine-Tuning Point Light Sources in Blender
03. Lesson 143 – Organizing Blender Projects for Efficiency
36. Environmental Foliage and Plant
01. Lesson 144 – Adjusting Meadow Parameters with Geometry Nodes
02. Lesson 145 – Applying Weight-Painted Meadows
03. Lesson 146 – Enhancing Staircases with Grass Textures
37. Plant setup in Blender Environments
01. Lesson 147 – Adding Trees and Water Foliage
02. Lesson 148 – Placing Shrubs and Bushes
03. Lesson 149 – Finalizing Foliage Placement in Blender
38. Final Renders and Blender
01. Lesson 150 – Optimizing Rendering Parameters in Blender
02. Lesson 151 – Enhancing Scenes with Compositor for Vibrant Colors
03. Lesson 152 – Applying Color Grading Techniques in Blender
04. Lesson 153 – Final Compositor Tweaks and Background Adjustments
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