This in-depth course covers how to create photoreal textured 3D environments, props, and scenes using photography and two software packages. Agisoft Photoscan is 3D reconstruction software and…
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This project-based RealFlow course is geared towards the technically inclined independent or resident studio artist. The learning structure used in this video allows all users to be…
This course, taught by Jeronimo Maggi, builds on the fundamentals taught in Introduction to Houdini VEX & Python (HOU217), focusing on creating a tool using mostly Python…
This course, taught by Andrew Lowell, introduces rigid body dynamics in Houdini. Houdini’s entry into realistic physics started with rigid body dynamics, and it has remained one…
This series of short lessons is designed to get a new Houdini user up and running with a set of core fundamentals. There are a lot of…
In this first Matte Painting Workshop course , we’ll focus on the main techniques which we always use in matte painting production. Matte painting artists really need…
This course covers the basics of VEX, Houdini’s expression language, as well as how to use Houdini’s Python API. We will look at the strengths and weaknesses…
In this advanced course, Victor Wolansky will share advanced techniques on how to use survey information for a variety of purposes. This includes how to match cameras…
Convergence between film/TV and video game pipelines has arrived in the form of virtual production tools and video game features that support linear storytelling. As realtime film…
This course continues the work on our fictional trailer “Chutes and Ladders,” a creative concept that has a bit of a laugh with some of Hollywood’s current…
This course builds upon our extremely popular After Effects project-based courses, with a creative concept that has a bit of a laugh with some of Hollywood’s current…
In the last few years, Flame has undergone fundamental changes in both its workflow and its position in a post-production pipeline. While Flame still is a great…