A very basic and easy way to simulate a tree what is made in speedtree. The tutorial contains how to prepare the tree for the simulation, how…
Tag: cgcircuit
I want to introduce you to a new series of lessons where I will show the functionality of the most commonly used tools in Pyro. We explore…
Welcome to The disintegration Effect I The Head in this lesson we’re gonna build a setup to have a nice and detailed disintegration by using a large…
Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light &…
Welcome back to Applied Houdini for Particles VI: Programming Behavior! In this lesson we’ll talk about how to have absolute control over everything every particle does at…
This course is about the creation of visual abstract effects in Houdini. At the same time, this course is also about Redshift for Houdini. Things we create…
In Rigids V, we’ll create a series of blasts whose shape and position are based off of a dynamic laser gunfire simulation! We’ll design the shape of…
In this course I talk about the Dynamics and started with RBD object and with the fracturing system like Voronoi and much more. I show you how…
Applied Houdini Particles II – Velocity Fields will teach you everything you need to know to make stunning particle effects with velocity fields! We will create two…
ALSO AVAILABLE IN A DISCOUNTED BUNDLE WITH STS 102! In this 16 hour training video we cover the full scope of Substance Painter and Designer. We start…
Crowds for Feature Film in Houdini is a fast-paced guide to Houdini’s Crowd system by Mikael Pettersen who currently works as a Lead Crowd Technical Director at…
Hi there. Maybe you’ve such question in your mind that why we should use Cinema 4D in order to produce VFX scenes? I can answer your question…