A full run through of creating a tilling hard surface trim sheet texture from scratch using maya, Zbrush and Photoshop. Showcasing techniques for poly modeling in Maya…
Tag: Artstation
This 3 hour tutorial with audio, describes the process of concept art from a simple 3D mass-out base to finished vision piece. The video goes through the…
In this video tutorial I will go through 2D photobashing techniques used in the industry for creating a polished concept environment from start to finish. The tutorial…
This 2,5 hours fully narrated Texture Breakdown Series of 4 Videos will cover all the aspects of the workflow I use to texture assets in Substance Painter,…
In this course, Javier Perez will cover the 10 most useful nodes in Substance Designer. These are the 10 nodes that he uses most frequently in create…
In this course, Javier Perez takes you through the basic UI of Substance Designer. This is an entry-level course that will familiarize you with the tools and…
Part 1 of 3. More than just pretty landscapes, environment design is about the process of searching for what you want a region to feel like for…
This is a mini tutorial about my process to create and texture the sword from my Artstation challenge, the legend of King Arthur (Environment Art/Level Art Category)…
Hey everyone! In this tutorial I will share my thought process behind how you can improve your colors,I will also talk about Setting up a moodboard How…
Keep looking! He won’t get far Illustration for ‘CTHULHU – death may die’ by CMON
Storytelling, mood, composition, and ultimately the Director’s vision, are the essential elements that any successful concept artist must translate on the canvas quickly and effectively. Starting from…
In this course, Ian will take you through his process of developing creatures and characters for films. The importance of infusing believable anatomy, history and most importantly,…