Substance Painter 2019 Essential Training
Release date:2019, May 12
Author:Wes McDermott
Skill level:Beginner
Language:English
Exercise files:Yes
Substance Painter is the industry standard for 3D texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner’s look at Substance Painter 2019, walking you through a basic project—texturing a real-world game asset from start to finish. He starts with creating a new project, importing the model, and using the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on procedurals, the brush toolset, and time savers like symmetry, stencils, and cloning. Plus, learn how to use layer effects to create realistic wear. Wes wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter, and export textures for use in other applications.
Topics include:
Preparing your model
Creating a project in Substance Painter
Importing resources
Working with the shelf
Baking maps
Applying materials
Creating new materials
Modifying channels
Using layer blend modes
Creating a logo with height and anchors
Using brushes, stencils, and clone tools to paint
Working with layer effects
Rendering with Iray
Exporting textures