Substance Designer Creating Nonphotorealistic (NPR) Materials by Joel Bradley
Release date:2020, February 3
Author: Joel Bradley
Skill level:Beginner
Language:English
Exercise files:Yes
See how to create a stylized, non-photoreal version—such as a cartoon outline—of an existing, realistic-looking material using Substance Designer, part of the Substance suite from Adobe. Instructor Joel Bradley walks through the material creation process from start to finish, beginning with choosing nodes that can achieve the level of control needed. He moves on to cover the details of stylizing the image, including outlining, shading, beveling, patterning, and more, all with an eye to maximizing usability.
Topics include:
Stylized textures in visualization
Looking at realistic material
Creating a shading mask
Making a shading lines
Alternative shape stroke mask
Stylizing a diffuse
Adding an outline
Adding sketch lines
Creating damage outline
Blending and masking
Adding a pattern selector
Creating a clean version