Sculpt Cloth in ZBrush
Release date:2016, February 10
Duration:02 h 08 m
Author:Ryan Kittleson
Skill level:Beginner
Language:English
Exercise files:Yes
Fabric and cloth have been challenges for sculptors to simulate for thousands of years, and it’s no different with today’s digital tools. Join Ryan Kittleson in this exploration of the strategies he uses to sculpt and model realistic clothing in ZBrush. Ryan uses the latest tools and techniques inside ZBrush to make cloth that folds, bends, and conforms to a human figure in a lifelike way. There are three pieces of clothing made in this course—a shirt, a skirt, and a scarf—built using the dancer model’s underlying anatomy. Ryan reveals practical techniques for draping, clinging, stretching, flowing, and bunching cloth, using primitives, curves, and ZBrush’s sculpting tools. Along the way, he offers tips on adding realistic details such as lace, woven patterns, seams, and tassels to clothing.
Topics include:
Extracting cloth from a figure
Sculpting folds and wrinkles in a shirt
Making a flowing skirt
Sculpting cloth from primitives
Adding crumpled folds
Making clothes with curves
Creating tassels and lace trims
Giving cloth thickness
Correcting overlap
Making adjustments with ZBrush Transpose Master