Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Rig Anything With Rigify (updated 10 oct 2020)

/

Release date:2020, October

Author:toshicg

Skill level:Beginner

Language:English

Exercise files:Yes

Do you find rigging in Blender difficult? Tried and failed to build advanced rigs for your characters? Do you find it takes forever to create even a rudimentary rig?

You’re not alone. Rigging is tough. It requires a high level of both artistic and technical skills.

Lucky for us Blender offers us an easier solution: a free addon called Rigify. It’s not enabled by default, therefore many people don’t even know it exists. And its’ advanced features are hidden behind a slightly unintuitive interface. Thus few artists utilize it to its full potential.

Due to lack of quality information, a lot of Blender users think that Rigify is all about the Meta Rigs, especially the “Human Meta-rig”.

Rigify offers tools that allow you to solve less trivial rigging problems. When you learn how to use Rigify properly you can rig pretty much anything.

Build your Rigs from Lego Blocks
Rigify is a modular rigging system. It provides the artist with easy to understand building blocks like legs, arms, spines, tails, and many more. Using those you can rig almost any character.

Traditional rigging, on the other hand, deals with abstract and complicated concepts like constraints, drivers, local vs world translations, matrices etc. The truth is, most artists won’t have the time to learn manual rigging at an advanced level. Thanks to Rigify, we don’t have to.

So Rigify is pretty awesome.

The only problem is figuring out how to use it.

➡This is where this course comes in.

You’ll learn how to rig any character in the following three modules: Rigify Basics, Rigify Video Manual, and Advanced Rigify Sessions.

Rigify Basics
is where you’ll learn the most important aspects of Rigify. These are the chapters you’ll get as soon as you purchase:

Intro to Blender Armatures
Overview of the Rigify Workflow
Rigging with Meta Rigs (biped and quadruped)
Extending the meta rigs and avoiding bad practices
The Rigify Building Blocks, aka Rig Types
Creating a custom Meta Rig from scratch: Alien Character
Usability Improvements
Posing the character (will be added very soon)

Watch online or Download for Free

Module1_Basics
Ch1_ArmaturesIntro
Ch2_RigifyWorkflow
Ch3_1_PrebuiltHuman
Ch3_2_PrebuiltDog
Ch4_Frankenstein_Metarigs
Ch5_1_RigTypes
Ch5_2_RigTypes_practice
Ch6_CustomRig_Alien
Ch7_1_Layers_Groups1
Ch7_2_Layers_Groups2
Ch7_3_Layers_Groups3
Ch8_posing

Module2_Manual
01_Basic
01_M_Super_Copy_Structure
02_M_Super_Copy_Control
03_M_Super_Copy_Widget
04_M_Super_Copy_Deform
05_M_Super_Copy_Relink
06_M_Copy_Chain_Structure
07_M_Copy_Chain_Options
08_M_Pivot_Raw_Copy_Overview
09_G_Basic_All

02_Limbs:
01_leg
01_M_Leg_Structure
02_M_Leg_Foot_Pivot

02_arm
01_M_Arm_Structure
02_M_Arm_Wrist_Pivot
03_M_Arm_Common

03_paw
01_M_Paw_Structure
02_M_Paw_Options

04_super_finger
01_M_Finger_Structure
02_M_Finger_Bend_Axis
04_G_Finger_Ik_Control
05_G_Super_Finger_Controls

05_limbs_COMMON
01_M_Limbs_Intro
02_M_Limbs_Bbone
03_M_Limbs_Custom_Ik_Pivot
04_M_Limbs_Limb_Segments
05_M_Limbs_Rotation_Axis
06_G_Limbs_Overview
07_G_Limbs_Ik_Controls
08_G_Limbs_Pole
09_G_Limbs_Fk
10_G_Limbs_Fk_Limb_Follow
11_G_Limbs_Ik_Fk_Switch_Snap
12_G_Limbs_Ik_Parent
13_G_Limbs_Ik_Stretch

06_super_palm
01_M_Palm_Structure
02_M_Palm_Rot_Axis
03_M_Palm_Both_Sides
04_G_Palm_Controls

07_simple_tentacle
01_M_Simple_Tentacle_Structure
02_M_Simple_Tentacle_Options
03_G_Simple_Tentacle_Controls

08_arm_palm_finger
01_Arm_Palm_Fingers

09_super_limb
01_Super_Limb

10_rear_paw
01_Rear_Paw

03_Spines:
00_Spines_Overview

01_Basic_Spine
01_M_Basic_Spine_Structure
02_M_Basic_Spine_Pivot_Pos
03_M_Basic_Spine_Custom_Pivot
04_G_Basic_Spine_Controls
05_G_Basic_Spine_Torso_Parent

02_Super_Head
01_M_Super_Head_Structure.Mov
02_M_Super_Head_Connect_Chain
03_G_Super_Head_Controls
04_G_Super_Head_Follow_Options

03_Basic_Tail
01_M_Basic_Tail_Structure
02_M_Basic_Tail_Automation_Axis
03_M_Basic_Tail_Connect_Chain
04_G_Basic_Tail_Controls
05_G_Basic_Tail_Options

04_Super_Spine
01_super_spine_info

04_Face
01_Super_Face_Structure
02_Super_Face_Usage

05_Other
01_Super_Chain

Module3_Dragon
01_Intro
Ch1_Intro

02_Body
Ch2_Body

03_Fingers
Ch3_Fingers

04_Neck
Ch4_Neck

06_FaceTheory
Ch6_Face_Theory

07_FaceMuscles
Ch7_Face_Muscles

08_FaceTweak
Ch8_Face_Tweaks

09_FaceJaw
Ch9_Face_Jaw

10_FaceMouth1
Ch10_Face_Mouth_1

11_FaceMouth2
Ch11_Face_Mouth_2

12_FaceNoseBrow
Ch12_Face_Nose_Brow

13_FaceEyes
Ch13_Face_Eyes

14_Raw_Copy
Ch14_Face_Rigify_Integration

15_FacialFeatures
Ch15_Facial_Features

16_Hair
Ch16-1_Coming_Soon
Ch16_Hair

Module3_Ogre
P0_intro
P0_Intro

P1_BasicRig
P1

P2_ArmTest
P2
P2_3

[Blender Market] Rig Anything With Rigify – Files.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

7 Comments

  1. Hi!

    Are you planning on uploading this course? 🙂

    https://www.wattsatelier.com/shop/animal-portraits-in-oil-with-jeffrey-r-watts/

    Would be so cool if you did! I don’t earn much right now, but I’ll donate what I can.

  2. Hey its is saying copyright issues but before 4 days I was able to watch these videos Can u fix it or tell wht went wrong.

Leave a Comment

Your email address will not be published. Required fields are marked *