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Rhino 6 Essential Training

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Release date:2018, October 25

Duration:02 h 09 m

Author:Dave Schultze

Skill level:Beginner

Language:English

Exercise files:Yes

Rhino is a 3D modeling powerhouse, used to design and engineer products ranging from toy robots to architecture, automobiles, and full-sized aircraft. Learn the essentials you need to build your own production-ready 3D models, characters, and prototypes with Rhino 6. This course follows up on instructor Dave Schultze’s quick start guide. It starts with tips for navigating the interface and setting up a Rhino workflow that’s efficient and fast. Dave then shows how to use Rhino’s primary entities to draw 2D lines, shapes, and curves and model 3D objects. Plus, learn how to edit 2D and 3D geometry and make basic transformations such as scaling, lofting, and sweeping.
Topics include:
Customizing the Rhino UI
Using the Properties panel
Selecting objects
Transforming objects
Drawing 3D geometry
Modeling 3D objects with basic surfaces

Table of Contents

Introduction
Rhino essentials 1m 14s
1. The Rhino Interface
Command launching 6m 11s
Customizing the Ul for commands 6m 3s
Getting feedback 4m 56s
Using the Properties panel 5m 47s
The versatile Gumball 5m 39s
File features and strategies 6m 41s
2. Workflow Basics
Setting and fixing Rhino preferences 4m 55s
Selecting objects: Why so much clicking? 4m 43s
Organizing a project using layers 6m 19s
Basic transformations: Moving 3m 58s
Basic transformations: Rotating 4m 15s
Basic transformations: Scaling 4m 37s
3. Drawing with 2D Geometry
Lines and polylines 7m 15s
Creating 2D shapes 5m 18s
Creating arcs, circles, and ellipses 5m 38s
Free-form curves: The key to organic modeling 6m 4s
Dave’s favorite curve tips 5m 37s
4. Modeling with Basic
Surfaces Dave’s construction strategies 6m 58s
Extruding curves and modeling strategies 5m 17s
Lofting surfaces 5m 40s
Using Revolve and Rail Revolve 5m 35s
Sweeping rails 5m 25s
Surface from Curve Network 4m 55s

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