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Mastering Destruction And FX In Houdini (English, Russian)

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Release date:2022, September

Author:SABER JLASSI

Skill level:Beginner

Language:English

Exercise files:Yes

LEARN THE ADVANCED WORKFLOWS REQUIRED TO CRAFT PRODUCTION-QUALITY DESTRUCTION FX
Houdini has become the go-to tool in the FX industry. Whoever wields its power is unstoppable.
It’s time to shake the ground and tear down the house! Destruction is the bread and butter for any seasoned FX artist. In this course, we will show you all of the different ways you can develop production-quality destruction. This class will test and push your skills to the limit.

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Week 01

01_intro
02_story
03_complexity
04_more_details
05_the_puzzle
06_approach
07_rbd_demistified
08_adv_workflow
09_rnd
10_references
11_houdini16
12_houdini17
13_rbdfracture
14_rbdfracture_workflow
15_rnd_workflow
16_assignment
building01
building02
building03

Week 02

01_intro
02_edge_details
03_fracturing_the_wall
04_creating_the_hda
05_creating_the_hda_part2
06_creating_the_hda_part3
07_invoke_compiled_block
08_compiled_blocks
09_improve_scatter
10_debug
11_wall_update
12_improve_workflow
13_improve_workflow_part2
14_fracture_part1
15_fracture_part2
16_fracture_part3
17_rbd_setup
18_kong
19_collision_spheres_technique
20_few_tweaks
21_assigment_and_sim_preview

Week 03

01_Intro
02_Details
03_Emit_Rbd
04_Metal_Bending_Constraints
05_Name_To_Point
06_Bending_Constraints
07_Dealing_With_Primitives
08_Mixing_Constraints_Workflow
09_Soft_Constraint_Demistified
10_Rotational_Stifness
11_Fracture_Prep
12_Constraint_Rnd
13_Constraint_Rnd_Part
14_Constraint_Rnd_Part2
15_Constraint_Rnd_Improvements
16_Constraint_Final_Tweaks_And_Mass
17_Final_Result_And_Next_Steps
18_Assigment-9

Week 04

01_week4_Intro
02_week4_Preview
03_week4_Tranform_Matrices
04_week4_Invert_Transformation
05_week4_Orientation
06_week4_Wood_Setup_Part1
07_week4_Wood_Setup_Part2
08_week4_Wood_Setup_Part3
09_week4_Wood_Review
10_week4_Wood_Simplified
11_week4_Wood_Full_Setup
12_week4_Wood_Extra_Tweaks
13_week4_Wood_Fixes
14_week4_Wood_End
15_week4_Convex_Hull_And_Rbdcluster
16_week4_Roof_Top_Part1
17_week4_Explosion_Technique
18_week4_Multiple_Impacts
19_week4_Multiple_Impacts
20_week4_Ground_Fracturing
21_week4_Review
22_week4_The_End
23_week4_Assignment

Week 05

01_intro
02_upres_demistified
03_upres_swap
04_upres_fracture
05_activation
06_connection
07_advanced_activation
08_tweaked_activation
09_tweaked_activation_fix
10_swapping_technique
11_upres_preview
12_windows_and_glass
13_extra_tiles
14_assignment

Week 06

01_intro
02_from_last_week
03_debris_problems
04_edge_sept
05_delta
06_intersection
07_intersection_part2
08_impulse
09_review
10_sdf_collision
11_sdf_collision_iso_surface
12_sdf_collision_in_dops
13_rbd_sdf
14_pop_masking
15_pop_setup
16_pop_review
17_air_field
18_air_field_part2
19_assignment

Week 07

01_intro
02_challenge
03_problem
04_clustering_part1
05_clustering_part2
06_clustering_part3
07_creating_the_emitter
08_improving_the_emitter
09_collision_sdf
10_smoke_sim_part1
11_smoke_sim_part2
12_smoke_sim_tweaking
13_smoke_sim_boundings
14_assignment

Week 08

00_intro
01_lamp_setup
02_curtain_setup
03_ropes_setup
04_ground_destruction
05_ground_debris_emitter
06_ground_debris_instancing
07_ground_layering
08_rock_crumbling_setup
09_caching

Week 09

00_intro
01_breakdown
02_breakdown_passes
03_shading
04_lighting_in_houdini
05_scene_structure
06_scene_structure_part2
07_shading_in_arnold
08_bricks_shading
09_notes

Week 10

01_intro
02_smoke_setup
03_particle_setup
04_kong_shading
05_compositing_part1
06_compositing_part2
07_the_end

russian audio.7z
[Rebelway] Mastering Destruction And FX In Houdini (English, Russian).7z
[Rebelway] Mastering Destruction And FX In Houdini (English, Russian)_Subtitles.7z


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