In this workshop, Guilherme Rambelli demonstrates, step-by-step, the latest techniques for creating high quality assets for games using photogrammetry. Guilherme begins by explaining the concepts behind photogrammetry…
In this title, Senior Visual Effects Artist Robby Branham provides a broad overview of randomization and scattering in Side FX’s Houdini 17. Houdini has several ways to…
Dans cette formation réalisée par Stéphane Lallet alias Aurety, formateur Certifié Maxon®, vous vous initiez à MoGraph, module phare de Maxon® Cinema 4D. Outil incontournable pour qui…
Initiez-vous à XPresso sur Cinema 4D avec Stéphane Lallet ! XPresso est un système de programmation interne et propre à Cinema 4D. Ce langage de programmation, sans…
Apprenez à utiliser le module “Thinking Particles” de la version Studio de CINEMA 4D avec Stéphane Lallet ! “Thinking Particles” est un moteur de particules très évolué…
Dans cette formation réalisée par Stéphane Lallet, bien plus qu’un survol, c’est un véritable état des lieux des outils et process offerts par CINEMA 4D R14 qui…
In this video I share the process and thoughts behind this SciFi Decoy Sensor design. It covers design theory and the complete modelling of this modular and…
In this video I show you the entire process of this Design from scratch to finish. The building sequence in Moi3D (majority of the video) will be…
EDON-TECH INDUSTRIES™ / Reactive Scanner Device
Here is REAL-TIME 2.5 hour footage where I design and create this weapon from scratch. No audio was recorded. Design lecture will be released soon. I hope…
In this course, Miguel will demonstrate his creative process and provide a practical yet intelligent approach to creating a design under a given set of conditions, such…
Toni will demonstrate the techniques and workflows used in making his 3D environments and illustrations. He will explain the entire process from the initial idea to the…