This class will go over how to use Substance painter as a tool for texturing game characters. We will go over good practices on how to UV…
World-acclaimed artist Steve Huston provides a method for you to conceptualize art at its most basic level. Steve demonstrates that “gesture” is an element of nature which…
What Will I Learn? Use what you’ve learned to create your own production-quality shots, whether it’s for film, television or personal projects. Requirements You will need to…
Get ahead with expert video tutorial training Applied Houdini is a production quality oriented Houdini tutorial series created by Steven Knipping, currently a Senior Rigid Body Destruction…
Once you have the hang of it, digital illustration is much faster and more efficient than traditional techniques and is the industry standard for producing high quality…
This class teaches fun and easy techniques for rendering various materials and objects commonly requested of concept artists. Students will be led through several simple exercises to…
I’m calling on all artists out there with a passion for creating cool looking creatures – if you’ve ever dreamed of making a career out of this,…
This course distills semesters of art school into series of fun, engaging and succinct lessons. We’ll go over all of the core concepts and terminology that you’ll…
Full 2009 Gnomon Masterclasses series by digital painting legend Craig Mullins
Character rigging is a process that starts the moment the design of a character is established. To get the most out of a character it involves a…
Hey Guys, Session 8 Complete!! Thank you for the support so far! Content: 1. Painterly techniques 2. Miyazaki style paintings 3. BONUS: designing and painting a mech!…
In this Session 18 Bundle Includes: 5-6 hours of tutorials 1. Painter 01 – Richard Schmid Inspired painting 2. Painter 02 – Rocket painting (Due to the…