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Modeling a Robot Game Character

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Release date:2017, July

Duration:07 h 00 m

Author:Kent Trammell

Skill level:Beginner

Language:English

Exercise files:Yes

Learn to achieve AAA game quality characters with Blender. Demystify the industry-inspired workflow of digital sculpting, kit-bashing, and retopology to score the highest quality details on top of efficient, lo-poly models. Build the robot of your hard surface dreams.

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01_setup
02_blocking-major-form
03_blocking-minor-forms
04_modeling-wheels
05_modeling-tires
06_modeling-front-panels
07_modeling-wheel-guards
08_modeling-front-grill
09_modeling_panels-timelapse
10_block-gun
11_modeling-gun-details
12_modeling-gun-timelapse
13_modeling-lights-canisters
14_modeling-window-grates
15_modeling-door-handle
16_modeling-polish-pass
blender_modeling_post-apocalyptic-vehicle_source-files.7z
blender_modeling-robot-character_source-files.7z
lesson_01_set-up-image-planes
lesson_02_block-out-panels
lesson_03_block-out-leg
lesson_04_block-out-continued-TL
lesson_05_block-out-finish
lesson_06_sculpt-I-thigh-guard
lesson_07_sculpt-I-knee-&-shin-panels_TL
lesson_08_sculpt-I-leg
lesson_09_sculpt-I-foot-TL
lesson_10_sculpt-I-arm-TL
lesson_11_sculpt-I-torso
lesson_12_sculpt-I-abdomen
lesson_13_sculpt-I-head-&-hands-TL
lesson_14_sculpt-II-reproportioning
lesson_15_sculpt-II-refining-thigh-guard
lesson_16_sculpt-II-refining-chest
lesson_17_sculpt-II-refining-abdomen
lesson_18_sculpt-II-front-pelvis-panel-TL
lesson_19_sculpt-II-arm-TL
lesson_20_retopo-I-thigh-guard
lesson_21_retopo-I-forearm-I
lesson_22_retopo-I-forearm-II-TL
lesson_23_retopo-I-torso-TL
lesson_24_kitbash_overview
lesson_25_kitbash-bool-tool-thigh
lesson_26_kitbash-finish-thigh-guard
lesson_27_kitbash-abdomen
lesson_28_kitbash-TL
lesson_29_retopo-II-overview
lesson_30_retopo-II_thigh-guard-start
lesson_31_retopo-II_thigh-guard-finish
lesson_32_retopo-II-combining-meshes
lesson_33_retopo-II-detail-simplification
lesson_34_retopo-II-tapering-shapes
lesson_35_retopo-II-trick-silhouette
lesson_36_retopo-II-icospheres-power-of-normal-maps
lesson_37_conclusion


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1 Comments

  1. hi strawberry it seems that two courses have been published within in this one: 1) modelling a post apocalyptic vehicle and 2) modelling a robot game character.

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