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Michael Pavlovich – Zbrush for Ideation (2021 Update)

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Release date:2020, July 26

Author:Michael Pavlovich

Skill level:Beginner

Language:English

Exercise files:Yes

Updated with ZBrush 2020 Content! Learn how to create anything in ZBrush with almost 300 videos, over 29 hours of video instruction (seven downloadable .zip files with the digital video content).

Watch online or Download for Free

Unit01
001_Interface_and_Menus
002_Camview_and_Thumbnail
003_Document
004_Menus_and_Palettes
005_Navigation
006_Primitives_and_Polymesh3D
007_ZProjects_ZTools_and_QuickSave
008_Startup_Document_Material_and_Project
009_Undos
010_Brush_Basics
011_Symmetry
012_Move_and_Snakehook_Brush
013_Saving_Brushes
014_3D_Components
015_Subdivisions
016_Geometry_Distribution
017_Dynamesh
018_Sculptris_Pro
019_Universal_Camera
020_Mirror_And_Weld
021_Smooth_Brush_Modifiers
022_Masking_Basics
023_Masking_Options
024_Brush_Options
025_Hard_Surface_Basic_Brushes
026_Visibility_Modifier
027_Polygroup_Basics
028_Material_Basics
029_Hotkeys
030_ZModeler_Polygon_Actions
031_ZModeler_Edge_Actions
032_ZModeler_Point_Actions
033_Dynamic_Subdivisions_and_Creasing
034_Dynamic_Thickness
035_Installing_Plugins
036_Subtool_Organization
037_Folders
038_ZBrush_Scale
039_Gizmo_Base_Functionality
040_Gizmo_Extra_Functionality
041_Subtool_Practice
042_Polypaint_Basics
043_Polypaint_Strokes
044_Polypaint_Options
045_Custom_Interface_and_Menus
046_File_Size_Cleanup
047_Clip_Curve_Basics
048_Slice_and_Trim_Brush
049_BRadius
050_Dynamesh_Groups
051_Dynamesh_Freeze_Subdivision_Level
052_Stroke_Pause
053_Transpose_Basics
054_NonManifold_Geometry
055_Draw_Size_Preferences

Unit02
001_Append_and_Insert
002_Insert_Mesh_Brush_Basics
003_Brush_Auto_Masking
004_Subtool_Splitting
005_Insert_Mesh_Null_and_Dynamic_Size
006_Custom_IMM_Brush
007_IMM_Crease_and_Polypaint
008_Projection_Strength_and_MatchMaker_Brush
009_Dynamic_Solo
010_Remember_Draw_And_Dynamic
011_IMM_Direction
012_IMM_Creation
013_IMM_Resources
014_Dynamesh_Booleans
015_Mirror_Ideation
016_Curve_Brush_Basics
017_Tri_Part_Curve_Brush
018_Curve_Weld_Snap_Around_and_Vine
020_Controlling_Curves
021_Curve_Alpha_Brushes_Repel_Strength_and_Picker
022_Extrude_Profile_Brushes
023_Other_Hair_Creation_Techniques
024_Curve_Strokes
025_Snake_Curve_Brushes
026_Mesh_Mask_Balloon
027_Eyelids
028_Robot_Blockout
029_Robot_Blockout_Variant
030_Figure_Blockout
031_Figure_Blockout_Variant
032_Figure_Blockout_Sculpt
033_Robot_Blockout_Sculpt
034_Shoe_Laces

Unit03
001_Basic_Render_Output
002_Simple_Draw_Overs
003_Spotlight_Basics
004_Quick_Head_Refine
005_Spotlight_Skin_Painting
006_Spotlight_Concept_Panels
007_Spotlight_Options
008_Snapshot_3D_Preamble
009_Snapshot_3D_Geometry_Creation_and_Boolean
010_Snapshot_3D_Extend_Quick_Select_Mirror_and_Frame
011_Snapshot 3D and Dynamesh
012_Spotlight_2_Snapshot_3D_Complex_Alpha_Creation
013_Alpha_Creation_Techniques
014_Reference_See_Through
015_Reference_Spotlight_ZAppLink
016_Reference_Spotlight_Timeline
017_Reference_Kuadro
018_Reference_Floor_Plane
019_Reference_Snapshot
020_Document_Capture
021_ZBrush_to_Photoshop
022_Robot_Sketch
023_Kitbashing_Ship
024_Kitbashing_Robot
025_Plane_Insert
026_Concept_Sculpt
027_Concept_Sculpt_Split_and_Refine
028_Concept_Functionality
029_Decimation_Master
030_Concept_Sculpt_Resources
031_Split_Screen_Mode
032_Dynamic_Simulation_Menu
033_On_Brushed_and_On_Masked
034_Inflate_Deflate_Expand_Contract
035_Spotlight_Clothing_Pattern_Dress_Creation
036_Custom_Plane_Clothing_Pattern_Dress_Creation
037_Record_Playback_and_Scrub_Deformation_Over_Time
038_Dynamic_Cords_and_Tubes_IMM_Replacement
039_Dynamic_Cords_Tubes_And_Ropes_With_MicroPoly

Unit04
001_3D_Text
002_SVG_Vector_3D
003_Text_Bend_Arc_Alpha
004_Tool_Menu_Deformers
005_Gizmo_Deformer_Base_Functionality
006_Gizmo_Deformers
007_Project_Primitive_Base_Functionality
008_Remesh_By_Dynamesh
009_Remesh_By_Union
010_Remesh_By_ZRemesher
011_Remesh_By_Decimation
012_Shadowbox
013_ZSpheres
014_ZSketch
015_ZSphere_Mannequin_Posing
016_New_Snakehook_Functionality
017_Transpose_Modeling
018_ZRemesher_Basics
019_ZRemesh_Tank_Top_Cloth_Simulation_Creation
020_ZRemesh_Hard_Surface
021_Extract
022_Topology_Brush
023_Morph_Diff
024_Curve_Creation_Brushes
025_Groups_Loops
026_Panel_Loops
027_Panel_Loop_Preset_Plugin
028_ZSphere_Retopology_Accessories
029_ZSphere_Retopology_and_Project
030_ZSphere_Retopology_Bridge
031_Local_Symmetry
032_Refine_Topology_Mesh
033_Using_Techniques_Together
034_Lightweighting_Demo
035_Remesh
036_Mesh_Extrude_Brushes
037_Mesh_Project_Brush
038_Mesh_Splat_Brush

Unit05
001_Live_Boolean_Basics
002_Live_Boolean_IMM
003_Live_Boolean_Union_Mesh
004_Live_Boolean_Dynamic_Subd
005_Live_Boolean_Start_Groups
006_Live_Boolean_Panel_Slice
007_Live_Boolean_Array_Mesh
008_Live_Boolean_Surface_Noise
009_Live_Boolean_Curve_Brush
010_Live_Boolean_Dynamesh
011_Live_Boolean_Master
012_IMM_Reverse_Insert
013_Live_Boolean_Coplanar
014_Modifying_Boolean_Transitions
015_Multi_Alpha_Brush
016_Brush_Organization_Options
017_Chisel_Continuous_Stroke
018_Shift_Snap_Straight_Lines
019_Vector_Displacement_Mesh
020_Brush_Magnify
021_Multi_Alpha_Brush_From_Images
022_Custom_Alphas_and_Mid_Value
023_Projection_Master_Overview
024_Hard_Surface_VDM_Projection_Master
025_Project_Primitive_VDM
026_XTractor_Brushes
027_Custom_Tri_Curve_Panel_Brush
028_TriCurve_Live_Boolean_Panels
029_Live_Boolean_Test_Cube
030_Recessed_Live_Boolean_Deconstruction
031_Custom_Recessed_Live_Boolean
032_Compound_Live_Boolean_IMM
033_Relief_Sculpture_Techniques
034_Mesh_Fusion
035_Polygroup_From_Polypaint
036_PolygroupIt_Surface
037_Polypainting_For_PolygroupIt
038_PolygroupIt_With_Polypaint
039_Hard_Surface_Geo_From_PolygroupIt
040_Material_Breakup_Previs
041_Geometry_Crease_Bevel
042_ThickSkinBasics
043_ThickSkinClayBrush
044_ThickSkinClayFinishers
045_ThickSkinAndDynamicCloth
046_ThickSkinHardSurfaceTechniques

Unit06
001_Mouthbag_Creation
002_ZRemesh_Facial_Topology
003_ZSphere_Topology_Cleanup
004_ZModeler_Edge_Extrude_Retopology
005_Dynamic_Retopology
006_Freeze_Subdivision_Levels
007_ZProject_Brush_and_Smart_Resym
008_Reconstruct_Subdivisions
009_UV_Master
010_Sculpting_and_Texturing_with_Morph_UV
011_Misc_Test_Object
012_UV_Tile_Options
013_Surface_Noise_Basics
014_Noise_Maker
015_Surface_Noise_UV
016_Brush_Surface_Noise
017_Document_Tiling
018_Hard_Surface_Document_Tile
019_Document_Tiling_Alternatives
020_Applying_Surface_Noise
021_Null_Name_Object
022_JSPlacement
023_JSPlacement_Surface_Noise
024_Nanomesh_Basics
025_MicroPoly_vs_MicroMesh
026_MicroPoly_In_Depth
027_Wrap_Mode
028_NanoTile_Wrap_Plane
029_Nanotile_Birdseed
030_Nanotile_Plugin
031_Array_and_Nano_Tiling
032_NanoMesh_Axis_Symmetry_Macro
033_Nanomesh_Ship_Panels
034_Array_Mesh_Basics
035_Fibermesh_Basics
036_Fibermesh_Cards
037_Fibermesh_Grooming
038_Morph_Guided_Fibermesh
039_Micromesh_Fibermesh
040_Polypaint_Fibermesh
041_Fibermesh_Lightbox
042_Hair_Fibermesh_Dynamic_Simulation
043_ZModeler_Polygrouping_Options
044_More_Masking_Options
045_Surface_Noise_Dynamesh_Boolean

Unit07
001_Layer_Basics
002_Mask_and_Transpose_Posing
003_Transpose_Master
004_ZSphere_Posing
005_Transpose_Master_ZSphere_Rig
006_Transpose_Master_Hard_Surface_Dynamics
007_Head_Refine_Timelapse
008_Pros_for_Native_ZBrush_Rendering
009_Cameras_and_View
010_Shadow_and_AO_Settings
011_Lights_and_Materials
012_Render_Layers_and_Image_Size
013_Materials_and_Polypaint
014_Background_Image
015_LightCap_and_Macro
016_Custom_Floor_Plane
017_Importing_HDR_Images
018_Wax_Preview
019_Shadow_Settings_and_Flat_Shadows
020_Material_Cel_Shading_Preamble
021_Material_Cel_Shading
022_BPR_Filter_Overview
023_BPR_Filter_Noise_Setup
024_BPR_Filter_Modulators_Mask_and_Depth
025_BPR_Filter_Modulators_Blur_Cavity_and_Edge
026_BPR_Filter_Modulators_Gray_Range
027_BPR_Filter_Modulators_RGB_and_Normal
028_BPR_Filter_Cel_Shading_Preamble
029_BPR_Filter_Cel_Shading_Flat_Shading
030_BPR_Filter_Cel_Shading_Outline_Edge_and_Cavity
031_BPR_Filter_Drop_Shadow_Reflection_and_Aberration
032_BPR_Filter_Saturation_and_Material_Shading
033_BPR_Filter_Displace_Line_Sketch
034_BPR_Filter_Contrast_Options
035_BPR_Filter_Screentones
036_BPR_Filter_Restore_and_Composite
037_BPR_Filter_Texture_and_Texture_Overlay
038_Making_Your_Own_Tiling_Alpha
039_BPR_Filter_Overpaint_Color_Canvas
040_BPR_Filter_Overpaint_Color_Sketch_Lines
041_BPR_Filter_Save_and_Load_Render_Sets
042_BPR_Filter_Overpaint_Texture
043_BPR_Filter_Vignette_and_Exporting_Your_Image
044_BPR_Filter_Lightbox_Render_Sets
045_Turntable_Movie
046_Timeline_Movie
047_Sculptris_Pro_And_Decimation
048_3D_Print_Preparation
049_3D_Print_Supports_and_Print
050_Map_Baking
051_Maya_Blendshapes_Plugin
052_ZBrush_GoZ

2021 Bonus Series – Mailbox Marketing Scene
001_Mailboxes
002_FloppyDisk
003_TumblingMailboxes
004_ScatteringDisks
005_InitialKeyshotSetup
006_BasicRenderAndComp
007_FinishedRenderSteps

000-Curating-Resources

[Artstation] ZBrush For Ideation 300+ Video Series (UPDATED for 2021.5 & 6) by Michael Pavlovich.7z


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21 Comments

  1. Hello admin.
    Do you have this tutorial – https://flippednormals.com/downloads/modeling-texturing-props-for-games/

  2. Hey, thanks for the course update man

    Can you check that “UNIT-02 – File 19” Is missing or what? can you check if it is not there or it’s just a numbering problem?

    thanks for the course man,

  3. Upload this pls
    The Environment Artist’s Survival Kit
    https://courses.stylizedstation.com/p/survival-kit

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