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Maya Rendering in Arnold 6

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Release date:2019, December 18

Author:Aaron F. Ross

Skill level:Intermediate

Language:English

Exercise files:Yes

Arnold is the high-quality rendering engine in Maya. Realistic rendering in Maya is easier than ever with this brute force Monte Carlo ray tracer. The physically based rendering in Arnold accurately simulates light in the real world, but allows breaking physical laws to achieve artistic styles. This course is an overview of essential features for lighting, materials, and rendering in Maya using Arnold core version 6.

This course was created by Aaron F. Ross. We are pleased to offer this training in our library.
Topics include:
Arnold rendering concepts
Lighting with Maya and Arnold lights
Controlling exposure
Light attenuation with Decay
Image-based lighting with Skydome
Exterior daylight with Physical Sky
Arnold Standard Surface material attributes
Mapping material attributes
Rendering refractions
Mesh subdivision and displacement at render time
Shading effects such as Ambient Occlusion and Vertex Color
Camera effects such as Fisheye and Depth of Field
Animation image sequence rendering

Watch online or Download for Free

00 Introduction
01 Rendering in Maya with Arnold 6
02 Using the exercise files
03 Updating the Arnold plugin

01 Concepts
01 Prerequisites- what you need to know
02 Introducing Arnold
03 Arnold rendering concepts

02 Processing and interactivity
01 Arnold viewport rendering
02 Using the Arnold RenderView
03 Interacting with the scene in the RenderView
04 Analyzing renderings in the RenderView
05 Saving RenderView snapshots and files
06 Tuning sampling quality
07 Controlling global illumination ray depth
08 Rendering on the GPU

03 Environment Lighting
01 Creating an aiSkyDomeLight
02 Image-based lighting with aiSkyDomeLight
03 Daylighting with Physical Sky
04 Setting color temperature of an environment
05 Using multiple skydome lights
06 Improving light samples
07 Improving skydome interiors with light portals

04 Studio Lighting
01 Creating a Maya area light
02 Setting area light attributes
03 Creating an Arnold disk area light
04 Rendering self-illuminated surfaces
05 Setting shape node Arnold attributes
06 Using area lights for suffuse light through windows
07 Using area lights for suffuse light through windows
08 Creating a directional light
09 Art directing sunlight with a directional light
10 Adjusting attributes of duplicate spot lights
11 Focusing lens radius for a collimated beam

05 Materials and Mapping
01 Creating an aiStandardSurface material
02 Base color and specular roughness
03 Texture mapping with bitmap files
04 Rendering metallic surfaces with Metalness
05 Masking geometry with an opacity map
06 Transparency and refraction with transmission
07 Tinting transparency with transmission depth
08 Shading with ambient occlusion
09 Building an Arnold shading network
10 Rendering vertex color with aiUserDataColor

06 Cameras
01 Controlling camera exposure
02 White balance with camera filtermap
03 Lens distortion with fisheye camera
04 Rendering a spherical panorama
05 Rendering bokeh with depth of field
06 Rendering bokeh with depth of field

07 Rendering
01 Optimizing render times with adaptive sampling
02 Rendering an image sequence
03 Test rendering with aiUtility shader
04 Smooth mesh subdivision at render time
05 Deform a surface with a displacement shader
06 Optimizing subdivision in 2D raster space
07 Optimizing subdivision with frustum culling
08 Atmospheric perspective with aiFog

Ex_Files_Maya_Rendering_in_Arnold_6.7z


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1 Comments

  1. Can you guys please upload the course from mold3d
    Look development for stylized characters…please guys..
    Its by greg hettinger…please guys..so in need for that course ..help me guys.

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