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MAKING IT LOOK GREAT 11 Hard Surface Modelling Tactics For Cinema 4D

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Release date:2019

Author:Toby Pitman

Skill level:Beginner

Language:English

Exercise files:Yes

Of all the areas a 3D artist can learn, modelling is arguably the most difficult to master. It takes hours, weeks, months and years of practice and mistake making to reach the stage where you can decipher a mesh just by looking at it. Also, finding thorough training that focusses on more than just a few techniques and tools isn’t easy, especially if you’re a Cinema 4D artist. Mastering modelling in Cinema 4D has generally relied on finding what tutorials you can for Cinema 4D, then moving on to Maya and Max tutorials to fill the void. With MILG11: Hard Surface Modelling Tactics for Cinema 4D this is no longer the case. MILG11 is the missing link in Cinema 4D modelling, developed specifically for Cinema 4D artists and covering everything you need to know from fundamental modelling concepts to hidden features of key modelling tools. If you’re serious about learning modelling in Cinema 4D, MILG 11: Hard Surface Modelling Tactics for Cinema 4D is the ideal place to start. Here’s what’s included:

Geometry Basics
Important, fundamental geometry concepts that are the foundation to correct modelling.

Directing Flow: Quad workflow and its importance in maintaining predictable edge flow.
Redirecting Flow: Tools and techniques for redirecting edge flow.
Edge Loops: The importance of loops in edge flow, adding and
encapsulating detail.
Normals: The importance of Surface and Vertex Normals to modelling, materials and rendering.
Using Diamonds: Using diamond quads to split edge flow and control edge count.

Key Tools
Key tools and concepts to save time, model correctly and create seemingly complex meshes with ease.
The Slide Tool: Tips and tricks for working with the Slide Tool.
Symmetry: Time saving techniques using the Symmetry Object.
Radial Symmetry: Time saving techniques using radial symmetry.
Modelling Axis Tools: Tips and tricks for using the Modelling Axis Tools.
Shrink Wrapping: Projecting a mesh using the Shrink Wrap Deformer.

Subdivision Basics
Understanding polygonal subdivision and how it relates to hard surface modelling.
Splines Vs Subdivision: The benefits of subdivision modelling over a spline-based workflow.
Basic Curvature: Understanding polygon count and its importance in creating smooth curvature.
Edge Sharpening: Tips and techniques for cutting transitional edges on geometry under subdivision.
Convex Cuts: Tips and techniques for creating sharp, convex details in geometry under subdivision.
Concave Cuts: Tips and techniques for adding sharpening to concave details under subdivision.
Isolating Cuts: Techniques for isolating cuts to extruded, internal geometry.
Uprezing a Mesh: Adding detail into a specific part of a mesh without affecting other geometry.
Cylindrical Detail: Adding detail to cylindrical objects under subdivision without affecting curvature.
Surface Tension: Understanding subdivision surface tension and how it affects geometry.

Topology Tactics
Techniques, tactics and drills for a 2D workflow that greatly simplifies the modelling process.
Simple Shapes: Resolving simple shapes in geometry using a 2D topology workflow.
Tech Shapes: Tech shape drills with templates and time-lapse solutions.
Reshaping With Deformers: Strategies for re-approaching topology to work with deformers.
Contour Lines: Adding transitional edges to pre-existing geometry.
Simple Bracket: Using a 2D topology workflow to build a bracket.
Surface Detail: Retopologising pre-existing geometry to add surface features and details.
Telecaster Scratchplate: Using a 2D topology workflow to build a Fender Telecaster scratchplate.
Engine Cover: Using a 2D topology workflow to build a motorcycle engine cover.
Repurposing Objects: Repurposing an existing object by modifying the topology.
Basic Retopology: Using the Polygon Pen Tool to retopologise existing geometry.

General Modelling Tactics
Vital modelling concepts, strategies and workflows.
Using Reference: The importance of having good references before commencing a model.
Blocking: The importance of blocking before commencing a complex model.
Details & Kit Bashing: Demystifying detailed models and the benefits of building a library.
Loop Strategies: Strategies for using loops to add edges and detail into existing geometry.
Complex Extruded Shapes: Creating complex extruded shapes and reconciling edge count to combine with existing geometry.
Boolean Strategies: The correct approach to including Booleans into a modelling workflow.

Modelling Walkthroughs
Intense, long form modelling workshops for creating a variety of challenging objects from scratch.
Tumbler: Step-by-step techniques for creating a glass tumbler.
Oil Pump: Step-by-step techniques for creating an oil pump.
MD90: Step-by-step techniques for creating an MD90 camera.
Bottle Opener: Step-by-step techniques for creating a bottle opener with corkscrew.
Rifle Stock: Step-by-step techniques for creating a rifle stock.

Bonus Tutorials
Handy bonus tips and techniques plus a little extra review.
Cylinder Holes: A variety of techniques for adding holes to cylinders.
USB Sharpening: Sharpening walkthrough of the USB port created in Symmetry.
Pipe Holder: Using a 2D topology workflow to create a simple pipe holder.

Watch online or Download for Free

01_GeometryBasics
01_01_DirectingFlow
01_02_RedirectingFlow
01_03_EdgeLoops
01_04_Normals
01_05_Diamonds

02_KeyTools
02_01_TheSlideTool
02_02_Symmetry
02_03_RadialSymmetry
02_04_ModellingAxisTools
02_05_ShrinkWrapping

03_SubdivisionBasics_01
03_01SplinesVsSubdivision
03_02_BasicCurvature
03_03_EdgeSharpening
03_04_ConvexCuts
03_05_ConcaveCuts

03_SubdivisionBasics_02 (ADDED)
03_06_IsolatingCuts
03_07_UprezingAMesh
03_08_CylindricalDetail
03_09_SurfaceTension

04_TopologyTactics_01
04_01_Introduction
04_02_SimpleShapes
04_03_TechShapes
04_04_ReshapingWithDeformers
04_05_ContourLines
04_05_ContourLinesSolutions

04_TopologyTactics_02
04_06_SimpleBracket
04_07_SurfaceDetail
04_07_SurfaceDetailSolutions
04_08_TelecasterScratchPlate

04_TopologyTactics_03
04_09_EngineCover
04_10_RepurposingObjects
04_11_BasicRetopology

05_GeneralModellingTactics
05_01_UsingReference
05_02_Blocking
05_03_Details&KitBashing
05_04_LoopStrategies
05_05_ComplexExtrudedShapes
05_06_BooleanStrategies

06_ModellingWalkthroughs_01
06_01_Tumbler
06_02_OilPump_Part1
06_02_OilPump_Part2
06_02_OilPump_Part3

06_ModellingWalkthroughs_02
06_03_MD90_Part1
06_03_MD90_Part2
06_03_MD90_Part3

06_ModellingWalkthroughs_03
06_04_BottleOpener_Part1
06_04_BottleOpener_Part2
06_04_BottleOpener_Part3
06_04_BottleOpener_Part4

06_ModellingWalkthroughs_04
06_05_RifleStock_Part1
06_05_RifleStock_Part2
06_05_RifleStock_Part3

07_Bonus
07_03_PipeHolder
07_Bonus_01_CylinderHoles
07_Bonus_02_USBSharpening

MILG11 – MAKING IT LOOK GREAT 11 Hard Surface Modelling Tactics For Cinema 4D.7z


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8 Comments

  1. Thanks for the videos! However it is missing a couple of parts from the end of section 03

    Isolating Cuts
    Uprezing a Mesh
    Cylindrical Detail
    Surface Tension

  2. Missing

    Subdivison Basics:
    Isolating Cuts: Techniques for isolating cuts to extruded, internal geometry.
    Uprezing a Mesh: Adding detail into a specific part of a mesh without affecting other geometry.
    Cylindrical Detail: Adding detail to cylindrical objects under subdivision without affecting curvature.
    Surface Tension: Understanding subdivision surface tension and how it affects geometry.

  3. Hello my friend Strawberry, Could you get this course?
    https://blender-secrets-school.teachable.com/p/hard-surface-blender

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