Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

LEARNING PATH – Professional Games with Unreal Engine 4.x by Packt Publishing

/

Release date:2020, May

Author:Packt Publishing

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

  • Explore network based multiplayer game design
  • Create a design for virtual reality
  • Learn to modify unreal game assets to fit your design
  • Unreal material creation, giving your game that extra edge
  • Learn advanced problem solving and think unreal
  • Learn how to quickly implement changes to your game
  • Create Unreal Engine C++ projects and connecting them to source control
  • Use the Unreal Engine C++ API
  • Understand the relationship between the Unreal Engine blueprint system and the C++ API

Requirements

  • Prior working knowledge of Unreal Engine is needed
  • Basic knowledge of C++ is needed

Description
Today, epic games made it possible for anyone to become a game developer with Unreal Engine 4. The Unreal Engine has been used to develop games on almost every platform there is, including Windows, OS X, Linux, Xbox, Playstation, iOS, and Android. From enterprise applications and cinematic experiences to high-quality games across PC, console and mobile. Unreal Engine 4 gives you everything you need to start, ship, grow, and stand out from the crowd. It is a complete suite of development tools made for anyone working with real-time technology. If you’re interested to build your own games with Unreal Engine 4.x, then go for this Learning Path.

Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.

The highlights of this Learning Path are:

Get hands-on with beginner to advanced-level visual scripting via Unreal Blueprints
Create Unreal Engine C++ projects using the Unreal Engine C++ API
Let’s take a quick look at your learning journey. The primary idea of this Learning Path is to help you create your own high standard game with Unreal Engine 4.x.

This Learning Path gives you an exposure to create two different Unreal Engine 4 games. The design complexity of each game increases gradually to give you a complete overview of Unreal Engine 4 and its amazing features. You’ll learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it. The experience of creating a variety of games from scratch will help you get a clear grip on Unreal Engine 4 thus enabling you you to become a pro game developer. Finally, you’ll get an exposure to real-world solutions and create complex stunning games with amazing graphics powered by Unreal Engine 4.x.

After completing this Learning Path, you will be able to build high standard, professional games with Unreal Engine 4.x.

Meet Your Experts:
We have combined the best works of the following esteemed authors to ensure that your learning journey is smooth:

Mike Sill is a 3D artist from Cleveland, OH, working in Los Angeles, CA. He has used Epic’s Unreal Engine since 2007 and professionally since 2012. Mike has had the honor of working alongside the likes of Jesse Schell, Patrick Hanenberger, and Dan Gregoire. Mike currently works as an engine artist making pre-viz and post-viz sequences for theme parks, Hollywood films, and AAA video game titles. Some of Mike’s notable works and links: Ubisoft Massive’s 2016 E3 DLC Trailer for Tom Clancy’s The Division: Survival II. Mike was in charge of the Hero SHD Agent customization and loadout as well as others. He set dressed environments and handled lighting for many shots. Among other tasks were rendering snowfall, as well as exporting , importing motion capture and other prop, vehicle, and camera animations. The newly launched Mass Effect: New Earth Thrill Ride. Mike set dressed the launch bay, sculpted planets, and procedurally generated the entire 37,000km terrain of Terra Nova. The Ride was rendered with the awesome power of Unreal Engine 4.

Paul Mauviel is a freelance contract consultant specializing in virtual reality, Unreal Engine, and containerized web application technology. Paul has also worked on multiple containerized application solutions for dynamic web application hosting and deployment.

Who is the target audience?
This Learning Path is for developers who are already at an intermediate level of game development, and who wish to master game development techniques using Unreal Engine 4.x.

Watch online or Download for Free

1 – Unreal Engine 4x Projects
001 The Course Overview
002 Unreal Engine 4 Navigation
003 The Fundamentals of Level Design and Unreal Assets
004 Utilizing Unreal Engines Material Editor
005 Prefabs and Blueprints_ A Guide To Efficiency
006 Design Analysis and Greybox
007 Ready Player One
008 Play Ball
009 A Challenger Approaches
010 GOOOAL_
011 Keeping Score
012 Fun with Physics
013 Fun with Physics (Continued)
014 Spawn the Ball
015 Volley Count for Multiball
016 Game Time
017 Wrapping Up
018 Project Analysis and Level 1
019 Jumping Around
020 Implementing the Obstacle
021 The Platform and the Power-Up
022 The Platform and the Power-Up (Continued)
023 Reaching Safety
024 Raycasting and You
025 Adding the Scoring System
026 The Next Level
027 Creating the Enemy
028 Spawn the Elevators
029 Collecting the Coin
030 Reaching Finish Line Through Obstacles
031 The Final Level
032 The Dangerous Obstacle
033 World Traveler
034 Insert Coin
035 Push the Button
036 Push the Button (Continued)
037 Bring the Noise
038 Recap and Polish

2 – Mastering Unreal Engine 4x Game Development
001 The Course Overview
002 Assets and Resources
003 Project Setup
004 Connecting to a Perforce Repository
005 Connecting to a Git Repository
006 Navigating the C++ API
007 Unreal Engine C++ Workflow
008 Unreal Engine Data Types
009 Common UE4 Macros
010 Debugging C++ Projects
011 Basic Physics
012 Tuning Physics
013 Basic Raycasting
014 Advanced Raycasting
015 Importing Assets + Level Overview
016 Character Foundations
017 Character Input
018 Character Animations and Particle Effects
019 Tuning Character Physics

[Udemy] LEARNING PATH – Professional Games with Unreal Engine 4.x by Packt Publishing.7z
[Udemy] LEARNING PATH – Professional Games with Unreal Engine 4.x by Packt Publishing_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *