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Introduction to 3DS Max – Tools and Workflow

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Release date:2013, April

Author:Gnomon

Skill level:Beginner

Language:English

Exercise files:Yes

3D Studio Max is an industry leading application for design visualization, game development and visual effects. 3DS Max is powerful and flexible enough for professionals, but intuitive enough for the beginner. Whether new to 3DS Max or new to 3D, these lectures provide ample discussion of the tools needed to create visually rich imagery and animations. User interface foundations are presented, focusing on 3DS Max’s ease and simplicity. Learn core concepts as well as efficient, professional modeling, animation, texturing and lighting techniques.

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Chapter 01 – Getting Started
01. Accessing the AREA
02. Command Panel & Viewpoints
03. Selecting, Undo & Redo
04. Create Menu, Adjusting Parameters of a Sphere
05. Keyboard Entry & Scrolling
06. Exploring the Various Object Types
07. Object Colors, Select & Move
08.Move Transform Type-In
09. Rotating Scaling Squashing
10. Reference Coordinate System Options
11. The Modify Panel & Applying New Modifiers
12. Collapse
13. Duplicating
14. Animating Modifiers
15. Display Properties

Chapter 02 – Modeling Basics
01. Compound Objects & Booleans
02. Creating & Rendering Shapes & Text
03. Using Lathe & Adjusting Subobjects
04. Real World Units
05. Pivot
06. Arrays
07. Editable Mesh
08. Convert to NURBS
09. Using NURMS Subdivision Method
10. Using Patches & NURBS
11. Clone

Chapter 03 – Modeling Techniques
01. Edit Poly Modifiers
02. Topology
03. Creating a Tire Rim
04. Snap Settings
05. Attach, Make Unique
06. Creating a Hubcap
07. Edit Working Pivot
08. Creating a Trailer Frame
09. Slice Plane
10. Using NURMS
11. Setting FFD Parameters
12. Using the Spacing Tool
13. ProBoolean
14. Developing a Herirarchy by Linking

Chapter 04 – Texturing
01. UV Mapping Coordinates
02. Material Editor Overview
03. UV Mapping in the Material Editor
04. UVW Mapping Modifier
05. Making a Material & Adjusting in Photoshop
06. Material Export & Import
07. Tire Materials
08. Hubcap Material
09. End Render

Chapter 05 – Lighting
01. Introduction to Lighting
02. Omni Light Parameters
03. Shadows
04. Raytrace
05. Spot
06. Direct Lights
07. View Menus
08. Render Options


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