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Intro to Game Lighting for Unreal Engine [Coloso, Yongjae Choi, GBC Dub]

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Release date:2022, August 24

Duration:06 h 50 m

Author:Yongjae Choi

Skill level:Beginner

Language:English

Exercise files:Yes

Are your models and textures missing that extra something you need to make them more realistic?​

Start enhancing your work with more realistic lighting.

Get ready to improve the quality of your portfolio with lighting tips that will make your models stand out.With this class, you’ll learn everything from Unreal Engine basics to light & shadow, lighting & fog, and dynamic & static lighting.

Expert Lighting Artist – Yongjae Choi’s Profile & Portfolio​
12 Class Exercises​
  • Basic Usage of Unreal
  • Characteristics of Light
  • Characteristics of Shadows
  • Light and Color
  • Unreal Fog
  • Post Process
  • Dynamic Lighting – Day
  • Dynamic Lighting – Night
  • Dynamic Lighting – Advanced
  • Lumen Sci-Fi Lighting
  • Lightmass & Lightmap
  • Light Build
Class Highlights​

Discover the Game Lighting Process Used By Experts
You’ll learn game background lighting skills and insights from a real professional behind trendy projects like Shift Up’s Project EVE and RoyalCrow’s Crowz. Everything is taught step-by-step, making it perfect for beginners.

Get Core Skills for Optimized Lighting with Unreal Engine’s New Lumen Feature
Find out how to get the most out of lighting with Unreal Engine’s lumen feature found in the newest version of Unreal 5. Learn to use Unreal Engine and what you need to keep in mind when implementing lighting.

Try Practice Exercises for the Day & Night Cycle, Nature & Indoor Lighting, and More
Try out hands-on exercises that cover various types of lighting for different times and situations, such as the day & night cycle, sci-fi lighting, and indoor lighting. This will help lighting become second nature so you can implement lighting that requires more microscopic levels of control.

Class DetailsYou’ll Learn​

Unreal Engine Basics for Beginners:Learn about the basic interface and operation of the Unreal Engine and how to use free megascan resources.

Essential Lighting Concepts:
Types and Characteristics of Light & Shadows:Get insights into the basic theory of shadows and colors, as well as various types of light, such as natural light, indoor light, reflected light, and indirect light.

Different Types and Characteristics of Lights & Fog implemented in Unreal:
Discover how to use directional lights, skylights, and point lights, and how to use different types of fog, including height fog and atmospheric fog.

Practice Dynamic Lighting by Expressing Day, Night, and SF light:
Learn to express real-time lighting in the middle of the day, night lights using the ray tracing function, and create a sci-fi background using Unreal 5’s lumen function.

Static Lighting Practices that are Effective in Static Moods:
Learn and practice static lighting, mainly used in low-end games, through light mass method, light baking, and etc.

Efficient Tips and Know-hows Useful for Game Lighting in Practical Work:
End the class by learning unique optimization tips and elements of professional lighting artist Yongjae Choi, required for game lighting in practical work.

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