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Interior Visualization Secrets in Blender

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Release date:2021

Author:Lechu Sokolowski

Skill level:Beginner

Language:English

Exercise files:Yes

This Course ends the “forever hobbyist” approach. It is a step-by-step simulation of what an architectural project looks like and how to approach it. From start to finish. The techniques that I’m showing are exactly what I’ve been using in my day to day work as a 3D Artist. My team also uses these techniques. What you can see below are the end results of the main part of the course. The renderings are exactly what you’ll be able to create if you put time and effort to follow the lessons.

The first chapter of the course focuses on introducing you to Blender. It even includes a separate mini “Absolute Beginners Course”. That will teach you all the necessary basics if you’re completely new to the software. For more seasoned Blender users, this chapter will be a good warmup before we jump any further. To see what is the structure of every course chapter, you can view Chapter 01 linked below. It is available completely for free!

From chapter two till chapter nine you’ll learn the complete interior visualization workflow. We’ll start with converting and importing CAD data to Blender. Next, we will create an interior 3D model based on photo references and technical details. We’ll then move to create CGI materials and realistic illumination. Finally, I’ll show you how to render the final images and post-produce the results.

Once you got the foundations right, we’ll jump into more advanced topics. In chapter ten I’ll explain the basics of Blender’s real-time rendering engine called Eevee. You will learn the benefits and best-case scenarios of using real-time engines. In chapter eleven I’ll explain my architectural animation workflow in Blender. Finally, in chapter twelve I’ll share my production tips and tricks on how to optimize your workflow.

Table of Contents

Chapter 01: Introduction to Blender.
FREE First Chapter of the Blender 2.8 Interior Visualization Course will cover the most important changes that were implemented to Blender 2.8.

Chapter 02: Modeling from CAD Drawings
Second Chapter of the Blender 2.8 Interior Visualization Course will explain the methods and techniques of importing technical CAD documentation to Blender 2.8.

Chapter 03: Camera Matching
Third Chapter of the Blender 2.8 Interior Visualization Course will explain how to match a 3D camera with a reference picture and start 3D scene modeling.

Chapter 04: Interior Scene Modeling I
Fourth Chapter of the Blender 2.8 Interior Visualization Course will cover 3D modeling of main details such as windows, kitchen, and staircase.

Chapter 05: Interior Scene Modeling II
Fifth Chapter of the Blender 2.8 Interior Visualization Course will focus on 3D scene management and working with external 3D assets.

Chapter 06: Illumination Setup
Sixth Chapter of the Blender 2.8 Interior Visualization Course will explain the basics and principles of realistic 3D scene illumination.

Chapter 07: Material Setup
Seventh Chapter of the Blender 2.8 Interior Visualization Course will explain the material creation process for all the elements in the 3D scene.

Chapter 08: Rendering Setup
Eight Chapter of the Blender 2.8 Interior Visualization Course will in-depth cover the Cycles engine principles, hardware specifications, and optimal render settings.

Chapter 09: Image Post Production
Ninth Chapter of the Blender 2.8 Interior Visualization Course will focus on the rendering Post-production – Tone Mapping and Color Correction.

Chapter 10: Animation Fundamentals
Tenth Chapter of the Blender 2.8 Interior Visualization Course will explain the basics and principles of camera motion and interior animation.

Chapter 11: Eevee Scene Setup
Eleventh Chapter of the Blender 2.8 Interior Visualization Course will explain the main principles of the Eevee rendering engine and its application to the interior 3D scene.

Chapter 12: Advanced Techniques
Twelveth Chapter of the Blender 2.8 Interior Visualization Course is where we cover more advanced techniques such as batch rendering, HDRi adjustments, Render Pass mixing, etc.

Chapter 13: Blender 2.90+ Updates
In this chapter, I’m covering all the important features introduced to Blender since I finished the core content of the Course. This part will also include some smart tips and tricks about the Denoiser and the new SkyTexture illumination system.

Chapter 14: Post Production Hacks
In this chapter I share more tips on how to achieve great post-production results using Blender Compositor. You’re also able to download some of my extra commercial project files and post-production setups. Study, modify, and use them in your daily workflow!

Watch online or Download for Free

01. – Blender 2.80 Introduction
01. Course Introduction
02. Getting Started
03. Blender 2.80 Interface
04. Edit Mode Changes
05. Blender Shading Modes
06. Blender Material System
07. Scene Management
08. Beyond Blender 2.80
09. Mac OS Installation

02. Modeling From CAD Drawings
01. Introduction
02. Architectural Modeling
03. Working with CAD Data
04. Using DWG TrueView
05. Importing CAD Data to Blender
06. Modeling – Walls and Slabs
07. Modeling – Details I
08. Modeling – Details II
09. Modeling – Details III

03. Camera Matching
01. Camera Matching I
02. Blocking Out Details I
03. Camera Matching II
04. Blocking Out Details II

04. Interior Scene Modeling I
01. Detailing – Windows I
02. Detailing – Windows II
03. Detailing – Staircase I
04. Detailing – Staircase II
05. Detailing – Kitchen I
06. Detailing – Kitchen II
07. Detailing – Kitchen III
08. Detailing – Kitchen IV
09. Detailing – Kitchen V

05. Interior Scene Modeling II
01. Scene Management
02. Chocofur Model Manager
03. Adding Furniture
04. Boolean Modifier
05. Exterior View Setup

06. Illumination Setup
01. Introduction
02. Environment Lighting I
03. Environment Lighting II
04. Sun Light Setup
05. Area Light Setup

07. Material Setup
01. Materials Introduction
02. Materials – Concrete
03. Materials – Wood I
04. Materials – Wood II
05. Materials – Plaster
06. Materials – Glass I
07. Materials – Glass II
08. Materials – Glossy I
09. Materials – Glossy II
10. Materials – Metals
11. Final Adjustments I
12. Final Adjustments II

08. Rendering Setup
01. Optimal Render Setup I
02. Optimal Render Setup II

09. Image Post Production
01. 8-16-32-bit Images
02. Tone Mapping I
03. Tone Mapping II
04. Color Matching
05. Photoshop Post Process
06. Crypto Masking I
07. Crypto Masking II
08. Crypto Masking III
09. Transparent Background

10. Animation Fundamentals
01. Animation Introduction
02. Camera Motion
03. Animation Preview
04. Camera Switching
05. Animation Post Process
06. Target Camera Setup

11. Eevee Scene Setup
01. Introduction to Eevee
02. Eeevee Interior Setup
03. Irradiance Setup I
04. Irradiance Setup II
05. Irradiance Setup III
06. Irradiance Setup IV
07. Lights and Shadows
08. Final Adjustments
09. Colors and Mood

12. Advanced Techniques
01. Importance Samples
02. Render Passes I
03. Render Passes II
04. Light Portals
05. HDRI Setup Tricks

13. Blender 2.90+ Updates
01. General Render Settings in Blender 2.90+
02. Better Area Lamps & Denoiser Improvements
03. Shadow Terminator & Viewport Scaling
04. Sky Texture Settings
05. Sky Texture Tricks
06. Sky Texture Animation

14. Post Production Hacks
01. Color Balance & Waveform
02. Vignetting, Bloom and Distortion
03. Fixing Render Regions in Compositing
04. Removing Noise From Render Passes

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6 Comments

  1. Any new Nuke tutorials? If you have some nuke tutorials from Hugo’s desk patreon, that would be amazing

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