Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Hand sketching

/

Release date:2022, December

Author: Berk Kaplan, Markus Wachter

Skill level:Beginner

Language:English

Exercise files:Yes

Understanding perspective and how to sketch basic volumes in perspective is the foundation of a designers skill set. In this course, Markus Wachter and Berk Kaplan will teach you the basics of perspective sketching for automotive design.

In this course, you will learn about the most important ingredients for a successful automotive design. The proportions. Berk Kaplan will explain to you what it is and why proportions are important and David Seesing shows you nine of the most common Proportions and vehicle typologies that are out there.He explains how the shape of these packages is driven by their use case and the layout of the internal components. As a designer, it’s important to be able to design vehicles from different segments and to understand the restrictions and proportions of these packages.

Why do some sketches look better than others even though, they have the same perspective, same design same proportions? This is often due to line weight and line quality. In this course Berk Kaplan and Markus Wachter teaching, how you can generate a good line quality within your sketches and what line weight actually means. Together with Francesco Binaggia, berk is teaching you also the basics of shading on a car sketch, which will support the line weight and shows the basic volumes.

In this course, you will learn how to use the practice files prepared by Berk Kaplan. By sketching on the practice files you will get used to different proportions and perspectives which will help you, later on, to sketch your cars from zero.

Watch online or Download for Free
1. Hand sketching
01. Perspective

02 why sketching is important
03 what is perspective
05 perspective tip
07 how to sketch cubes
09 how to draw circles in perspective
11 how to draw cylinders in perspective video (1)
13 how to draw wheels in perspective
15 Why is perspective important video

02. Proportions and vehicle segments

02. what are proportions
03 why proportions are important
04 mid engine sports cars
05 GT
06 Shooting break
08 estate
09 mpv
10 suv
12 sedan
13 a segment
14 city car

03. Line weight, Line quality, basic shading

02. position and preparation
04 line quality
06 warm up sketching
08 line weight
10 basic shading on template
14 base sketch
16 start shading
18 surfaces
20 finalizing

04. Starting on practise files

02. Introduction practise files
03 Practice file 01 sports car small sketches (online-video-cutter.com) (1)
05 practice file 01 sportscar detailed sketch (1)
07 practise file 04 supercar front
09 practise file 04 supercar rear

05. Design development on practice files

02. Marcus about inspiration and creativity
04. Berk about inspiration and creativity
06. Practice file 03 hatchback side view 1
08. Practice file 03 hatchback side view 2
11 SUV design theme sketching on templates 1 of 3
12 SUV design theme sketching on templates 2 of 3
14 SUV design theme sketching on templates 3 of 3
16. Marcus about inspiration and creativity
18. Berk about inspiration and creativity
20. Practice file 03 hatchback side view 1
22. Practice file 03 hatchback side view 2
25 SUV design theme sketching on templates 1 of 3
26. SUV design theme sketching on templates 2 of 3
28. SUV design theme sketching on templates 3 of 3

06. Sideview to perspective

02. How to exaggerate proportions
04. Sideview
06. Adding perspective
08. three quarter front

07. Sketching without practice files

02. Sketching from zero – white paper sedan side view
04. How to draw wheels in perspective
06. Sketching from zero – city car rear perspective
08. Sketching from zero -perspective suv

08. Interior details

02 Gear Shift
04 Cluster front
06 cluster perspective

09. Interior component sketching – doors

02 Intro
04. Side view
06 Doors in perpective

10. Interior component sketching – seats

02 side view sketches
04. Perspective
06 finalizing

11. Steering wheel design

02 audi steering wheel
04 audi steering wheel perspective
06 Mercedes steering wheel front
08 Mercedes steering wheel perspective

12. First interior sketches

02. Dashboard top view
04 Dashboard front view
06. Dashboard perspective

13. Creative marker sketching

02 side view variations (1)
04 Refine the side view (1)
06 Perspective front part
08. Perspective rear

14. First Hand rendering

02 Base sketch
04 First Marker
06. First charcoal colour
08 Second charcoal colour
10 Black charcoal and warm colour charcoal

15. Conceptual sketching

02 Intro and tools
04. The silhouette
06. Further exploration 01
07. Further exploration 02 X
09. Analytical sketching 01 (1)
10. Analytical sketching 02 (1)
11. Perspective advice (1)
13. Analytical sketching 03 (1)
15 Final sketches 01 (1)
16 Final sketches 02 (1)
17 Final sketches 03 (1)

16. Creative marker sketch

02. Finding the shape (1)
04. Refine with pencil (1)
06. 3 by 4 Front (1)
08. 3 by 4 rear (1)

17. Dashboard branding

02. Basic sketch variations (1)
04. Refine your designs (1)
06. Perspective view

18. Monochromatic hand rendering

03. Preparation (1)
04. Light marker (1)
06. Dark marker (1)
08. Charcoal (1)
10. Detailing (1)

19. Line Drawing and multicolor rendering

02. Preparation (1)
04. Rough Sketch (1)
06. Linedrawing (1)
08. Marker – warm colour (1)
10. Marker – cold colour (1)
12. Marker shadows (1)
14. Charcoal (1)
16. Detailing (1)

20. Production design process part 1 – Package production and Proportions

02. Opel GT review (1)
04. Introduction to design process (1)
05. Rough proportions (1)
07. Package (1)
08. Silhouette (1)

21. Production design process part 2 – Aesthetics and Design theme

02. Volume tool box (1)
04. Applying volume tool box (1)

22. Production design process part 3 – Graphics and details

02. Graphic details (1)
04. Shutlines (1)
06. Wheel design (1)
08. Wheel design i sidview (1)
10. Final Details (1)

23. Exterior design process part 1 – sketching multiple perspectives

02. Side view (1)
04. Perspective front
06. Plane font (1)
08. Rear view 01 (1)
09. rear view 02 (1)

24. Dashboard design

02. Top doodle
04. Perspective construction
06. Perspective refinement
09. Different perspectives 01
11. Different perspectives 02
12. Different perspectives 03

25. Advanced interior sketching

02 Top view
04. Side view
06. Front view
08. Perspective

26. Complete interior theme

03. Top view sketch
05. Refine your sketch
07. Perspective

27. Volumetric design process city car project

03. Main structure
05. Shading
07. Windows and Taillights
09. Check volumes and cut holes
11. Checking and correct the sketch
13. Show the object and not your sketching skills
14. Add the details
16. Side view
17. Side view pillars
19. Finalizing the sketch

28. Volumetric design process supercar project

02. About supercars today
04. Side view volumes
06. Side view surfaces
07. Side view surfaces 2
09. Create the volumes
11. Shading and details
13. New perspective
14. Detailing
15. Considering the canvas
16. New front design
17. Focus area
19. Final 3 fourth

29. Volumetric interior design

02. Package (1)
04. Cage sketch (1)
06. Basic volumes (1)
08. Refining the Sketch (1)
10. Dashboard design (1)
12. Dash refinement (1)
14. Top view base (1)
16. Refine top view (1)
17. Orthogonal top view doodle (1)
20. Next steps would be (1)

30. Electric interior project 2 – electric IP

02. Inspiration and first sketches (1)
04. Sketch the first theme (1)
06. Sketching more themes (1)
08. Develloping it further (1)
10. Review ideas (1)

31. Electric interior project 3 – advanced steering wheel design

02. Inspiration (1)
04. Start sketching (1)
06. Front view (1)
08. Theme development (1)
10. theme development 2 (1)
11. Detailed sketch (1)
12. Fit to IP (1)
14. Recap (1)

32. Autonomous interior 02 – Sketch development

02. Package opportunities
04. Interior layout
05. Tips and tricks
07. Functional scenario
09. Start aesthetic development
10. Further aesthetic development
13. Recap

[Inktank academy] Hand sketching.7z.rar

[Inktank academy] Hand sketching_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

2 Comments

  1. Hi,
    Thanks for the upload! Any chance we can get this please, “How to Draw Fantasy Female Figures by Patrick Jones” at Proko.com
    https://www.proko.com/course/how-to-draw-fantasy-female-figures/overview

    Thanks in advance,
    Alan Taylor

  2. Hello, Thank you for sharing this
    It’d be great if you guys can also share this course “Blender Advanced Car Design” from berk kaplan
    https://www.berkkaplan.com/courses/blenderadvanced

    Cheers

Leave a Comment

Your email address will not be published. Required fields are marked *