Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Houdini Insight – Houdini Office Hours (2018-2021)

/

Release date:2022

Author:SideFX hosts Houdini

Skill level:Beginner

Language:English

Exercise files:Yes

Are you an educator looking to empower your students and to build a program that will impress the industry? We want to support you in all the ways we think matter, including instructor guides and office hours.

Product Details SideFX hosts Houdini Office Hours on a biweekly basis. These are regular sessions where you can ask questions or get tips and tricks about Houdini. Each session typically ranges from 1-1.5 h in duration. Example files are linked at the top of the list of all units. This is less of a course and just more of a repository of the Houdini Office Hours sessions. Here, we cover many topics in a casual discussion style format. Office Hours are every Wednesday with rotating times so that we can accommodate your time zones. Check the schedule below for upcoming sessions, and if you miss a session we post the recordings on Houdini Insight.

Watch online or Download for Free

[SideFX] Houdini Insight – Houdini Office Hours – 2018 Sessions
Houdini Office Hours #1 Whitewater, FLIP, Hair Fur, CHOPs, Animation
Houdini Office Hours #2 Creep, Path Deformers, Pyro Sourcing, UV UDIM
Houdini Office Hours #3 Vellum, Shader Mixing, RBD Material Fracture
Houdini Office Hours #4 Stylesheets, Packed Objects, Pre & Post Solve Inputs
Houdini Office Hours #5 Instancing, Hinge Constraints, Foreach Loops, OGL Viewport
Houdini Office Hours #6 DOP Data Deep Dive
Resources.7z
[SideFX] Houdini Insight – Houdini Office Hours – 2018 Sessions_Subtitles.7z

[SideFX] Houdini Insight – Houdini Office Hours – 2019 Sessions
Houdini Office Hours #07 Pyro & Timescale, The NVIDIA Denoiser, Mantra Image Planes
Houdini Office Hours #08 Constraints, FLIP Interactions, Dynamic VEX Variables
Houdini Office Hours #09 Twist Bend, Footplant & Agent Setup, Compile Blocks
Houdini Office Hours #10 Padding Strings, Inline Code, Debugging LookAtApply for Crowds
Houdini Office Hours #11 Back Ticks, Connectivity, Partition, Attribute Index
Houdini Office Hours #12 Poly Soup, RBD, Denting, VOPs
Houdini Office Hours #13 Node Handles, UDIM, Bullet Sleep, Smoke Solver Collision
Houdini Office Hours #14 Pyro Pump, Viewport Display, PDG Wedging, Group Selection
Houdini Office Hours #15 PDG, Bound SOP, Compile Blocks, Measure SOP, Curvature
Houdini Office Hours #16 Fuse, Terrains, Grooming, TOPs RopMantra, Gas Turbulence DOP
Houdini Office Hours #17 Grooming, RBD Fracture & Constraints, Sharpening Volumes
Houdini Office Hours #18 Vellum Planar Patch, Dynamic Attribs II, Mantra AOVs, OpenCL
Houdini Office Hours #19 Remove Shortest Prim, SOPs Velocity for FLIP, Visualizing VOPs
Houdini Office Hours #20 Packed Obj DOPs, [Labs] Toolset, Building Gen, Python Scripting
Houdini Office Hours #21, Pt 1 Distributed Simulations, Noise Usage
Houdini Office Hours #21, Pt 2 Displacements, Character Blendshapes, Art Directable Pyro
Houdini Office Hours #22 Pyro Sourcing, RBD Constraints
Houdini Office Hours #23 For Loop with Feedback, Building Generator
Houdini Office Hours #24 Houdini Engine & PDG
Houdini Office Hours #25 Pyro sourcing + methodology, Geometry light, Lightning with SOPs
Houdini Office Hours #26 Vellum+RBD Solvers, TimeShift SOP in For Loop, Bullet for Metal
Houdini Office Hours #27 Vector Math, OSM Citybuilding, and PDG
Houdini Office Hours #28 Terrain Heightfields, Vellum & Softbodies
Houdini Office Hours #29 Cryptomatte, Rest length, Python, Vellum, Procedural Fur Generation
Houdini Office Hours #31 Engine, PDG, brief intro to H18 Solaris
Houdini Office Hours #32 Pyro Visualization vs Material, Vellum Strings & Softbodies
Houdini Office Hours #33 Packed Geometry, Crowd Layers, & Pyro Fields
Houdini Office Hours #34 Deep Mantra, Nuke Deep Compositing
Houdini Office Hours #35 CHOPs
Houdini Office Hours #36 RBD Proxy Geometry, Shadowmattes
Houdini Office Hours #37 FBX Imports, Advanced Pyro Techniques
Houdini Office Hours #38 Grooming Tips & Tricks
Houdini Office Hours #39 Photogrammetry Pipeline, Linear Vertex Explanation
Houdini Office Hours #40 Polyreduce SOP
Resources.7z
[SideFX] Houdini Insight – Houdini Office Hours – 2019 Sessions_Subtitles.7z

[SideFX] Houdini Insight – Houdini Office Hours – 2020 Sessions
HOH #41 Houdini 18, Solaris LOPs
HOH #42, Pt 1 Vellum, Crowds, Scene Optimization
HOH #42, Pt 2 Vellum, Crowds, Scene Optimization
HOH #43 SideFX Labs
HOH #44 RBD Workflows in H18
HOH #45 PDG, Particles & COPs
HOH #46 Pyro Sourcing Methods & Replacing Stylesheets with LOPs
HOH #47 Sparse Pyro & PDG Wedging
HOH #48 Null Node, best practices for Caching, Simulation & Scene Scale
HOH #49 SOLARIS
HOH #50 – VELLUM
HOH #50 VELLUM
HOH #51 – WATER FX
HOH #51 WATER FX
HOH #52 Updates, Teaching Discussion
HOH #53 For loop demo, H18.5 Launch discussion
HOH #54 Python Scripting and HDAs
HOH #55 PDG for everyday tasks
HOH #56 – General Game Dev Workflows
Resources.7z
[SideFX] Houdini Insight – Houdini Office Hours – 2020 Sessions_Subtitles.7z

[SideFX] Houdini Insight – Houdini Office Hours – 2021 Sessions
HOH #57 – HDAs & Unreal, Environment & OTL, Poly Extrude & Z Scale
HOH #58 – Basic Retargeting (Unity and Unreal)
HOH #59 – KineFX and Vellum
HOH #60 – Scatter & Align, Layered Scattering, Scatter from a Library
HOH #61 – Collisions
HOH #62 – Renderman and SolarisUSD, LOPs Workflows
HOH #63 – Re targeting, Full body IK
HOH #64 – Unreal Plugin Updates Discussion
HOH #65 – Object Intersection Avoidance
HOH #66 – Houdini Tools for Education
HOH #67 – Preparing Colliders for Vellum Simulations
HOH #68 – Houdini for Realtime Destruction
HOH #69 – Using 3rd Party Tools With Houdini
HOH #70 – Solaris in Production and Education Discussion
HOH #71 – Using compile blocks with for each loops
HOH #72 – Procedural Fish Generator
HOH #73 – Tree Workflows using SpeedTree & Labs; Preview of MoCap Course
HOH #74 – MaterialX
HOH #75 – Houdini 19 – Q&A and Teaching Talk
HOH #76 – Concepting Breakdown Elements, Research, Learn, Prioritize, Troubleshoot
Resources.7z
[SideFX] Houdini Insight – Houdini Office Hours – 2021 Sessions_Subtitles.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *