Hair Creation for Games [CGMA, Naky Solanki, Group Buy]
Release date:2023, October
Author:Naky Solanki
Skill level:Beginner
Language:English
Exercise files:Yes
This course sounds like an incredible opportunity for anyone interested in diving deep into the intricacies of creating high-quality hair for games or other real-time applications! From gathering references to the final presentation in the engine, it covers a comprehensive workflow.
The breakdown by week seems well-structured, moving through each phase with clear objectives:
Preparation Stage: Setting the foundation by gathering references and sorting technical requirements is crucial. It’s where the groundwork for the entire project is laid.
Sculpt Pass Stage: Creating the initial sculpt pass and understanding different levels of quality is vital. This phase likely focuses on establishing the basic form and structure of the hair.
Creating Textures: Texturing is an essential part of creating realistic hair. This week might delve into techniques for generating textures that complement the sculpted hair.
Card Placement Phases: This phase seems to involve the process of placing the hair cards, which are essentially textured polygons used to simulate hair strands. It’s divided into two parts, likely covering different aspects of card placement and layering.
Finalizing Stage: This is where the individual hair strands come to life by adding personality and fine-tuning within the game engine, involving shaders, lighting, and overall presentation.
It’s fantastic that the course covers both practical workflows and theoretical mindsets. Understanding not just how to create hair, but also why certain approaches are taken, is incredibly valuable.
For anyone aiming to create high-quality hair assets for games or real-time rendering, this course seems like a great opportunity to learn from experienced professionals who’ve worked on significant titles. The step-by-step guidance throughout the pipeline should provide a solid understanding for both personal and professional projects.
You can find more details by following this link.