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Guilty Gear Stylized shader in Blender’s EEVEE by 3DCinetv

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Release date:2020

Author:3DCinetv

Skill level:Beginner

Language:English

Exercise files:Yes

Blender’s Eevee viewport can assist you in determining the appearance of your upcoming toon-shaded project. We will examine the GuiltyGear shading, covering all the essentials to replicate the look in real-time. I will lead you through the Softimage techniques used in the original game’s creation, transitioning to utilizing those techniques within Blender.

If you have any questions, please post them in the comment section of the YouTube video. I trust that you will be able to create the next remarkable movie or video game using these techniques in Blender.

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1 Comments

  1. Hey, strawberry! can you please try this? Let’s learn ANIMATED CHARACTER CREATION IN 3D by Ram@Crossmind
    https://crossmindstudio.gumroad.com/l/animatedcharacter

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