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Decal Technique For Hard Surface Environment

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Release date:2022, September

Author:Sergey Tyapkin

Skill level:Beginner

Language:English

Exercise files:Yes

In this tutorial, I’ll show you the Decal Technique for Hard Surface Environment which I used in my latest project. We’ll create a sci-fi wall using Face Weighted Normals approach and UE4 DBuffer Decals.

Ah? Do you want to create your own luxury spaceship? Look no further!
This technique can save a lot of your time and you can create even 100-meters spaceship holding high texel density without baking normal maps and texturing.

What will you receive with this purchase?

1) 5-hour step by step video tutorial. 11 parts which will show you the wall creation process, from idea to game-ready model. Including such topic as:

  • Concept Stage.
  • Creating Trim and Decal Sheet in NDo.
  • Explaining Face Weighted Normals.
  • Modeling Stage.
  • Creating UE4 Project with Procedural Materials.

2) All source files.

  • Concept .psd file.
  • Modo and .fbx scenes (in case if you’re not a Modo user).
  • NDo Project with .png textures and .psd source file.
  • UE4 Project (version 4.20).

3) Do you want more? Text document with useful links for deep learning included.

Requirements
The required level of knowledge: Intermediate.

Software list:

  • Modo (can be replaced with any 3D modeling software).
  • Photoshop.
  • NDo from Quixel Suite (can be replaced with a traditional hi-poly baking approach for trims creation).
  • Unreal Engine 4 (it’s possible to use Unity instead with the custom shader).

Usage
All source files in this tutorial are not for commercial use and are for educational purposes only.

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2 Comments

  1. Wingfox – Making 2D Cyberpunk Street in Photoshop and Animating It in After Effects (2022) with Rutger van de Steeg this is available,
    upload it here please

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