Golden Knight – 3D Hand-Painted Character For Games (Korean, Eng Subs)
Release date:2021
Author:Yang Sang Yun
Skill level:Beginner
Language:Korean
Exercise files:Yes
In this tutorial, you will learn an effective method of creating a 3D hand-painted game character, as well as how to use well lighting and coloring to create a deep impression. In the tutorial, the instructor will also explore the methods of how to use materials to emphasize your design. In addition, you also could learn some basics of character rigging and pose.
This course is aiming for those who want to know a complete workflow of how to create a hand-painted character for games or those who want to learn how to create an attractive hand-painted character with colors and lighting or anyone who wants to get started in this field!
Hello, do you have Yiihuu’s Level Up Your Digital Painting Skills: Beginner to Advanced or Character Painting in Photoshop? Thanks!
I’ve been waiting for this course for some time, thanks a lot guys, keep up the good work!
OMG ! I need this so bad. Thank you so much thank you so much
I found that the 05.1 is missing. Could you upload it, please ? Thank you so much
Hello is there anyway for you guys to have this by any chance?
https://www.yiihuu.cc/c/8416
https://www.yiihuu.cc/c/8299
And thank you so much for this release as well.
I found that the 05.1 is missing in this course. Could you upload it, please? Thank you so much
Thx mate, we know that, but, it is what it is…
thank you so much for this release
I hope to see this course here:
FlippedNormals – Hard Surface Character Sculpting In ZBrush
[FlippedNormals] Hard Surface Character Sculpting In ZBrush
372728-01 – Course Promo – Hard Surface Character Sculpting in Zbrush
372728-02 – 01 Introduction to the Course – Hard Surface Character Sculpting in Zbrush
372728-03 – 03 repetitive techniques – Hard Surface Character Sculpting in Zbrush
372728-04 – 04 Creating the Base Mesh – Hard Surface Character Sculpting in Zbrush
372728-05 – 05 Isolating the Head – Hard Surface Character Sculpting in Zbrush
372728-06 – 06 Adding Panels to the Head – Hard Surface Character Sculpting in Zbrush
372728-07 – 07 Creating Vents and Panels – Hard Surface Character Sculpting in Zbrush
372728-08 – 08 Making the Upper Torso – Hard Surface Character Sculpting in Zbrush
372728-09 – 09 Adding The Upper Armor – Hard Surface Character Sculpting in Zbrush
372728-10 – 10 Sculpting The Lower Body – Hard Surface Character Sculpting in Zbrush
372728-11 – 11 Starting The Arms – Hard Surface Character Sculpting in Zbrush
372728-12 – 12 Sculpting The outline Armor – Hard Surface Character Sculpting in Zbrush
372728-13 – 13 Working on the Forearms – Hard Surface Character Sculpting in Zbrush
372728-14 – 14 Making the Material Arm Section – Hard Surface Character Sculpting in Zbrush
372728-15 – 15 Bringing in a part from a different file – Hard Surface Character Sculpting in Zbrush
372728-16 – 16 Sculpting the sleeve for the cannon – Hard Surface Character Sculpting in Zbrush
372728-17 – 17 Adding Cannon parts – Hard Surface Character Sculpting in Zbrush
372728-18 – 18 Sculpting Leg Shapes – Hard Surface Character Sculpting in Zbrush
372728-19 – 19 Adding Leg Panels – Hard Surface Character Sculpting in Zbrush
372728-20 – 20 Working on the leg Joints – Hard Surface Character Sculpting in Zbrush
372728-21 – 21 Adding Fabrics – Hard Surface Character Sculpting in Zbrush
372728-22 – 22 Adding the Shin Plate – Hard Surface Character Sculpting in Zbrush
372728-23 – 23 Sculpting Feet – Hard Surface Character Sculpting in Zbrush
372728-24 – 24 Working on the Hips – Hard Surface Character Sculpting in Zbrush
372728-25 – 25 Mirror over Armor – Hard Surface Character Sculpting in Zbrush
372728-26 – 26 Adding Big Armor to create shape – Hard Surface Character Sculpting in Zbrush
372728-27 – 27 Working on the Horn – Hard Surface Character Sculpting in Zbrush
372728-28 – 28 Adding more Plates – Hard Surface Character Sculpting in Zbrush
372728-29 – 29 Adding more Head Details – Hard Surface Character Sculpting in Zbrush
372728-30 – 30 Working on a New Arm – Hard Surface Character Sculpting in Zbrush
372728-31 – 31 Editing the Head – Hard Surface Character Sculpting in Zbrush
372728-32 – 32 Working with Live Boolean – Hard Surface Character Sculpting in Zbrush
372728-33 – 33 Adding Extra Armor – Hard Surface Character Sculpting in Zbrush
372728-34 – 34 Using Transpose Master to Shape the Model – Hard Surface Character Sculpting in Zbrush
372728-35 – 35 Detailing with Live Boolean – Hard Surface Character Sculpting in Zbrush
372728-36 – 36 Final Details – Hard Surface Character Sculpting in Zbrush
372728-37 – 37 Posing in Transpose – Hard Surface Character Sculpting in Zbrush
372728-38 – 38 Prepare the Model for Keyshot – Hard Surface Character Sculpting in Zbrush
372728-39 – 39 Rendering in Keyshot – Hard Surface Character Sculpting in Zbrush
372728-40 – 40 Rendering In Keyshot Part 2 – Hard Surface Character Sculpting in Zbrush
372728-41 – 41 Compositing in Photoshop – Hard Surface Character Sculpting in Zbrush
372728-42 – Goodbye – Hard Surface Character Sculpting in Zbrush