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From Zero to Blender by Uniday Studio (Do Zero ao Blender – PT-BT, Eng sub)

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Release date:2021, September 19

Duration:23 h 59 m

Author:Uniday Studio

Skill level:Beginner

Language:Portuguese-Br

Exercise files:Yes

Created in 1994, Blender is a 100% free and open-source program designed for creating 3D graphics, models, visual effects, art, digital painting, and games. Today, it has become the number one choice for indie artists and studios and is gaining momentum, being requested by the world’s leading companies in the digital sector. In 2020 alone, Blender was downloaded more than 14 million times worldwide.

Knowing Blender today is practically mandatory if you want to become a 3D and/or digital artist. Just to give you an idea, take a look at some of the companies that not only use but also support Blender 3D.

HOW MUCH DOES A 3D ARTIST EARN?

In addition to competitive salaries, 3D artists also have the enormous advantage of being able to work from home for various companies and also be their own boss, working as a freelancer in the market.

Imagine doing what you love without leaving your home and earning very well for it… It’s possible!

WHAT WILL YOU LEARN?

Complete 3D modeling: You’ll learn all the concepts you need to create any 3D model you want, from buildings to scenery elements and organic creatures.

Advanced Material Creation: You’ll see how to create materials to bring your models to life, using Blender’s powerful Shader Editor (nodes), from simple materials to photorealistic ones!

Geometry Nodes: You’ll master one of the most popular new features for Blender 3D users, to make procedural geometries just like Houdini!

Creating Advanced Assets: Don’t just settle for the basics: Discover how to create advanced assets that can easily be sold for hundreds of dollars each.

Character Creation: If you love characters with life and personality, then you’ll love learning the most efficient method there is for creating them in 3D in minutes!!!

Digital Painting: You’ll learn how to give your models a unique artistic touch through digital painting. This will open doors for you to create the looks you want!

Scene Composition: Understand the best way to compose a scene using all the Collections and data features of this incredible tool that is Blender!

Advanced Graphics Techniques: Learn a lot of things that nobody tells you! How to make graphics more beautiful, paint multiple materials, and much more!

Animation: No more “still” things! You’ll give your characters movement by learning how to rig and animate them without any secrets, plus use Motion Capture.

Low Poly Modeling: You’ll learn how to create one of the most popular visual styles in the gaming world today, in an easy and practical way!”

Watch online or Download for Free
01. Introdução
01. Boas-vindas!

1. Aula

02. Aprenda Blender!
01. 01 – Básico e Interface

1. Aula

02. 02 – Navegando na 3D Viewport

1. Aula

03. 03 – Manipulando Objetos e seus Dados

1. Aula

04. 04 – Configurando o Mundo e os Graficos do Blender

1. Aula

03. Modelagem 3D
01. 05 – Aprendendo o Edit Mode

1. Aula

02. 06 – Otimização de Modelos

1. Aula

03. 07 – Modelagem Low Poly

1. Aula

04. Criando seus Mundos
01. 08 – Usando as Coleções

1. Aula

02. 09 – Materiais Realistas

1. Aula

03. 10 – Criando um Prédio

1. Aula

04. 11 – Criando uma Estrada

1. Aula

05. 12 – Importando Modelos (Arvores e Pedras)

1. Aula

05. Criando Personagens
01. 13 – Criando um Personagem

1. Aula

02. 14 – Preparando o Personagem para Textura

1. Aula

03. 15 – Introdução a Pintura Digital

1. Aula

04. 16 – Pintando o Personagem

1. Aula

05. 17 – Riggando o Personagem

1. Aula

06. 18 – Animando o Personagem

1. Aula

07. 19 – Animando com o Mixamo

1. Aula

06. Geometry Nodes
01. 01 – Introdução aos Geometry Nodes

1. Aula

02. 02 – Instâncias de Malhas e Coleções

1. Aula

03. 03 – Criando um Planeta Procedural

1. Aula

04. 04 – Plataformas Procedurais

1. Aula

05. 05 – Usando curvas para Criar Geometrias ÉPICAS

1. Aula

06. 06 – Cena Final (parte 1)

1. Aula

07. 07 – Cena Final (parte 2)

1. Aula

08. 08 – Cena Final (parte 3)

1. Aula

09. 09 – Criando um mapa de Minecraft!

1. Aula

10. Como Exportar para outros Programas

1. Aula

07. Como Criar Assets Packs (Completo)
01. 01 – Introdução a Criação de Assets Profissionais

1. Aula

02. 02 – Criando uma Régua para Modelar

1. Aula

03. 03 – Criando Ruas Modulares (Parte 01)

1. Aula

04. 04 – Criando Ruas Modulares (Parte 02)

1. Aula

05. 05 – Criando Placas de Trânsito

1. Aula

06. 06 – Criando Semáforos

1. Aula

07. 07 – Criando Postes de Luz

1. Aula

08. 08 – A Técnica para os Fios de Energia dos Postes

1. Aula

09. 09 – Modelando um Ponto de Ônibus

1. Aula

10. 10 – Modelando vários Bancos para a Cidade

1. Aula

11. 11 – Modelando uma Lixeira de Metal (de rua)

1. Aula

12. 12 – Modelando Lixeiras Fixas (de rua)

1. Aula

13. 13 – Criando uma Caçamba de Entulho

1. Aula

14. 14 – Modelando um Cone de Trãnsito

1. Aula

15. 15 – Modelando uma Barreira de Concreto

1. Aula

16. 16 – Modelando uma Grade de Isolamento para Eventos

1. Aula

08. Texturização dos Asset Packs
01. 17 – Texturizando Tudo (Parte 01)

1. Aula

02. 18 – Texturizando Tudo (Parte 02)

1. Aula

03. 19 – Texturizando as Ruas (Parte 01)

1. Aula

04. 20 – Texturizando as Ruas (Parte 02)

1. Aula

05. 21 – Corrigindo as Bordas das Ruas

1. Aula

06. 22 – Criando a Textura do Cruzamento em "T"

1. Aula

07. 23 – Texturizando o Cruzamento em "X"

1. Aula

08. 24 – Textura do Semáforo

1. Aula

09. Montagem da Cidade com os Assets Criados
01. 25 – Preparando o Projeto para Criar as Cidades

1. Aula

02. 26 – Criando as Ruas da Cidade (Método Simples)

1. Aula

03. 27 – Criando as Ruas da Cidade (Método Avançado)

1. Aula

04. 28 – Adicionando as Props na Cidade (Finalizando Tudo)

1. Aula

10. Bônus꞉ Personagens Realistas!
01. EXTRA꞉ Personagens Realistas

1. Aula

11. Bônus꞉ Crie um Jogo no BLENDER! (Cortesia DZAJ)
01. Introdução a Criação de Jogos no Blender!

1. Aula

02. 01 – Introdução

1. Aula

03. 02 – Modelando o Carrinho

1. Aula

04. 03 – Modelando o Mapa

1. Aula

05. 04 – Criando o Ambiente

1. Aula

06. 05 – Criando o Pássaro (Fênix)

1. Aula

07. 06 – Lógica do Passarinho (Logic Nodes)

1. Aula

08. 07 – Lógica dos Carrinhos

1. Aula

09. 08 – Adicionando os Carrinhos Proceduralmente

1. Aula

10. 09 – Como criar Interfaces

1. Aula

11. 10 – Contador do Placar (Score)

1. Aula

12. 11 – Condição de Game Over

1. Aula

13. 12 – Menu Principal

1. Aula

14. 13 – Adicionando Sons no Jogo!

1. Aula

15. 14 – Movimento de Câmera (ajustes finais)

1. Aula

16. 15 – Exportando o Jogo

1. Aula

From Zero to Blender by Uniday Studio (Do Zero ao Blender – PT-BT, Eng sub).7z

From Zero to Blender by Uniday Studio (Do Zero ao Blender – PT-BT, Eng sub)_Subtitles.7z


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