Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Fire and smoke simulations – an asteroid falling on a city by Stefano Cotardo

/

Release date:2021

Author:Stefano UnreaLab team

Skill level:Intermediate

Language:English

Exercise files:Yes

In this class we’ll see how to master smoke and fire simulations in Blender, and as an exercise we’ll create a simulation of an asteroid falling on a city.
So, we’ll also see how to create a city in a very simple way and how to manage rigid bodies physics.
Finally, we’ll see how to create a proper fire shader and how to use attributes to have more flexibility in the fine tuning of the material.

I assume that you have a basic knowledge of Blender, as I won’t go in much details for every single operation.
This class wants to go straight to the point of how to create and manage simulations in Blender, giving you a quick guide and reference for you next simulations.

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

Leave a Comment

Your email address will not be published. Required fields are marked *