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Drawing Monsters with Adobe Illustrator CC (Martin Perhiniak)

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Release date:2019

Duration:04 h 35 m

Author:Martin Perhiniak

Skill level:Beginner

Language:English

Exercise files:Yes

Do you want to learn how to create professional vector illustrations using Adobe Illustrator and having fun at the same time? Then this course is perfect for you!

We will be working on three character illustration projects, covering the whole workflow each time from the initial sketches to the fully fledged vector drawings to give you insight into each step of the creative process. As the title of the course suggests these characters will be fun and quirky monsters. You will be able to use the sketches, colours, and elements included with the course and follow along the videos to recreate each artwork OR you can use the techniques demonstrated to create your own versions of these characters and let your imagination run wild.

Don’t worry if you have no experience in character art as the first long chapter of this course covers all the important techniques and concepts used by illustrators to create engaging characters. This course is best suited for anyone who already has a basic understanding of working with Adobe Illustrator as we are going to use advanced techniques like shading with Gradient Meshes, adding texture effects, using Clipping Masks and CC 2019 new features like Freeform Gradients and Global Edit. If you are new to working with Adobe Illustrator I would recommend to start with my Illustrator CC MasterClass before diving into the mysterious and fascinating world of monsters.

You will need Adobe Illustrator to follow along the course, ideally the latest Creative Cloud version, but not older than CC 2015 as we will be working with many newly introduced features. A pen tablet can be useful for taking this course, but it is not necessary. You will be able to finish all the projects without any issues by using a mouse.

Table of Contents

1. Time to draw some monsters! 2:09
2. Principles – Telling a story 3:15
3. Principles – Shapes 2:48
4. Principles – Silhouettes 2:04
5. Principles – Proportions and exaggeration 2:37
6. Principles – Expressions 3:43
7. Principles – Posture and body language 2:57
8. Principles – Scale and perspective 2:25
9. Principles – Colors 4:06
10. Principles – Shading 2:02
11. Principles – Textures and effects 1:04
12. Principles – Finding inspiration 4:01
13. Vampire – Drawing the character 7:00
14. Vampire – Drawing the Cape 4:35
15. Vampire – Drawing the Coat 5:55
16. Vampire – Drawing the Collar 4:00
17. Vampire – Using Global Edit 2:39
18. Vampire – Shading with Freeform Gradient 3:21
19. Vampire – Adding texture 4:27
20. Vampire – Final thoughts 0:49
21. Puffy Monster – Introduction 4:06
22. Puffy Monster – Tracing setup 3:52
23. Puffy – Drawing the body 3:08
24. Puffy – Drawing limbs 4:47
25. Puffy – Using Gradients to define forms 8:05
26. Puffy – Drawing the spikes 6:27
27. Puffy – Adding more gradients 7:55
28. Puffy – Advanced Shading with a Gradient Mesh 8:36
29. Puffy – Adding highlights 1:16
30. Puffy – Cast shadows for the spikes 5:03
31. Puffy – Using an Opacity Mask 2:39
32. Puffy – Drawing the mouth 6:10
33. Puffy – Final thoughts 0:44
34. Reaper – Introduction 4:40
35. Reaper – Drawing the scythe 4:21
36. Reaper – Drawing the cape and legs 7:46
37. Reaper – Drawing the hood 3:14
38. Reaper – Drawing the skull 9:23
39. Reaper – Drawing the arm 4:58
40. Reaper – Setting up tracing 1:47
41. Reaper – Drawing the hand 2:27
42. Reaper – Adding details to the skull 9:02
43. Reaper – Adding details to the cape 5:32
44. Reaper – Adding more details 3:59
45. Reaper – Drawing the other arm and hand 8:33
46. Reaper – The importance of sketching 4:29
47. Reaper – Initial shading 5:31
48. Reaper – Glowing eyes effect 5:21
49. Reaper -Shading eye sockets 6:22
50. Reaper – Shading the skull with Freeform Gradient 8:39
51. Reaper – Shading the nose 6:49
52. Reaper -Adding details to the skull 4:09
53. Reaper – Shading the teeth 5:05
54. Reaper -Shading the cape 9:43
55. Reaper – Additional shading with a Gradient Mesh 9:19
56. Reaper -More shading details on the cape 5:31
57. Reaper – Adding cast shadows 4:48
58. Reaper – Organising layers 1:53
59. Reaper – Final thoughts 1:50
60. Conclusion

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01 Time to draw some monsters!
02 Principles – Telling a story
03 Principles – Shapes
04 Principles – Silhouettes
05 Principles – Proportions and exaggeration
06 Principles – Expressions
07 Principles – Posture and body language
08 Principles – Scale and perspective
09 Principles – Colors
10 Principles – Shading
11 Principles – Textures and effects
12 Principles – Finding inspiration
13 Vampire – Drawing the character
14 Vampire – Drawing the Cape
15 Vampire – Drawing the Coat
16 Vampire – Drawing the Collar
17 Vampire – Using Global Edit
18 Vampire – Shading with Freeform Gradient
19 Vampire – Adding texture
20 Vampire – Final thoughts
21 Puffy Monster – Introduction
22 Puffy Monster – Tracing setup
23 Puffy – Drawing the body
24 Puffy – Drawing limbs
25 Puffy – Using Gradients to define forms
26 Puffy – Drawing the spikes
27 Puffy – Adding more gradients
28 Puffy – Advanced Shading with a Gradient Mesh
29 Puffy – Adding highlights
30 Puffy – Cast shadows for the spikes
31 Puffy – Using an Opacity Mask
32 Puffy – Drawing the mouth
33 Puffy – Final thoughts
34 Reaper – Introduction
35 Reaper – Drawing the scythe
36 Reaper – Drawing the cape and legs
37 Reaper – Drawing the hood
38 Reaper – Drawing the skull
39 Reaper – Drawing the arm
40 Reaper – Setting up tracing
41 Reaper – Drawing the hand
42 Reaper – Adding details to the skull
43 Reaper – Adding details to the cape
44 Reaper – Adding more details
45 Reaper – Drawing the other arm and hand
46 Reaper – The importance of sketching
47 Reaper – Initial shading
48 Reaper – Glowing eyes effect
49 Reaper – Shading eye sockets
50 Reaper – Shading the skull with Freeform Gradient
51 Reaper – Shading the nose
52 Reaper – Adding details to the skull
53 Reaper – Shading the teeth
54 Reaper – Shading the cape
55 Reaper – Additional shading with a Gradient Mesh
56 Reaper – More shading details on the cape
57 Reaper – Adding cast shadows
58 Reaper – Organising layers
59 Reaper – Final thoughts
60 Conclusion
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