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Creating an Open World Map in UE4 World Composition

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Release date:2020

Author:Kem Yaralioglu

Skill level:Beginner

Language:English

Exercise files:Yes

In this tutorial I cover the fundamental aspects of setting up a massive open world with UE4 using World Composition. I test everything on a 16km² landscape but the techniques showcased can be used for a 256km² landscape should you wish. Everything you see is procedually placed, only the animals have been manually placed for the cinematic.

World Composition allows for level streaming, in short; loading and unloading levels based on distance from the camera. That coupled with the procedural tools such as Procedural Foliage Volumes and Landscape Grass will allow you to populate an entire open world very quickly. It also allows teams to work on the same level without running into conflicts with locked files.

We will cover the following –

World Composition
Procedural Foliage Spawner
Landscape Grass
Foliage Type Actors
Level Streaming

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2 Comments

  1. Hey bro I subscribed to your channel on telegram, now can you please upload this course

    Natural Light Portraiture & Retouching With Dani Diamond – PRO EDU

    This ia uploaded on courseupload site but due to large file I can’t download this, please please please upload this tutorial I really need this!

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