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Creating A Unique Environment in Unreal 4 – Lunar Base Alpha Tutorial

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Release date:2018, June

Author:Shawnell Priester

Skill level:Beginner

Language:English

Exercise files:Yes

This tutorial will showcase how i went about creating Lunar Base Alpha in Unreal 4. I share my thoughts and process through each stage of development providing 8+ hours of content. This is jammed packed with videos, source files AND the Unreal package/contents!

What’s inside:
14 tutorial videos – each video going over topics throughout the art process
Unreal 4 Package/Contents – Containing the final environment
Parent shaders and materials which can then use in your own environments
All Textures Sets used to create the scene
High Poly Source Files – 2 Trim sheets & Detail Decal Sheet
Scene Files – in OBJ and FBX format
Trim Sheet & Detail Sheet Templates

in this tutorial i go over:
Trim design and modeling
Vertex painting, blending between materials
Texel Density
Height map creation for vertex blending
UVmapping and trim mapping techniques
Scene building
Lighting & Post process

I’m really excited that I can share this with all of you.
Thanks for all your support!

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