Creating a Map for Strategy Games, Unity 3D
Release date:2021, June 8
Author:Ilnar Farkhutdinov
Skill level:Beginner
Language:English
Exercise files:Yes
How to create a map where the hero can move from level to level? This is a fairly common question. The answer to this question seems simple. However, there are a few nuances worth discussing. This course will cover all these nuances in detail to save your time. During this course you are going to learn how to create a map where a player can choose levels moving a hero from one level to another. A hero will move along the curved road so you are gonna learn how to move gameobjects along the curved line. The knowledge you will gain in this course can be used for other genres as well, for example, for the genre of tower defense where monsters must move according to certain rules. Each video will be either practical or theoretical. You can skip the theoretical videos if you already know the topic of the lecture well.
The topics covered:
Ideas shared:
How to teach a hero to move along a curved line?
How to distinguish completed levels from uncompleted levels?
How to manage scripts?
How to structure the data correctly?
How to make an arrow fly in an arc?
Unity and C# topics
Basics of OOP
Animations
Else-If Statements
Variables, Types
Classes and Objects
Canvas and Images, anchors and aspect ratio
Prefabs
Arrays multi-dimensional array, jagged array
Scriptable Objects
C# Methods, ref, out, in
etc
The course is good for those who wants to save time . The course will be updated frequently for additional ideas.
please add https://www.rebelway.net/solaris-houdini-course
https://www.rebelway.net/advanced-houdini-fx-course-rise
https://www.rebelway.net/nuke-for-fx
please add https://www.cgmasteracademy.com/courses/36-mechanical-rigging/
https://www.cgmasteracademy.com/courses/43-hard-surface-modeling-for-films/