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C4D Character Animation Complete with 6 Examples (6가지 테마로 완성하는 C4D 캐릭터 애니메이션 – Korean, Eng sub)

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Release date:2022

Duration:08 h 59 m

Author:Choi Jeong Hwan

Skill level:Beginner

Language:Korean

Exercise files:No

We will develop application skills so that you can create as many characters as you like by applying your own designs and colors.

Create your own 3D character animation by setting it according to each type of style!

Obviously, you learned the C4D skill, but was it awkward to apply it as it is because of the lack of motion and application power for the character? Do you want to broaden the spectrum of character animation that is used in various ways, such as branding videos and broadcasts, but have you reached the limit of technique that keeps you immersed in similar visuals and familiar methods?

With motion graphic designer Jeonghwan Choi, who is recognized for his extraordinary expressive power, try realizing various character motions with each form and characteristic such as animals, figures, people, and big-headed characters. We will teach you step-by-step from looping animations that can be easily created without complex modeling or skills to transformation and emote animations that require a controller and detailed settings, as well as post-production and practical application cases using After Effects.

Do you want to see a character with a design full of your own taste in action?

If you come up with a motion setting and production method that matches the shape and personality of your character, you can shorten your work time and make variations work easier. Experience the practical process that is useful in the field through this class.

In order to finally apply it to your character, you can learn a wide range of planning, production, setting, and animation according to various character types. Colosso is the only 3D character animation class that can be accessed in various styles by using C4D, Octane, and After Effects in the right place.

In this class, we will create more than 6 character animation examples by ourselves.

Part 01. Animation Practice

Create a really simple character using some of the basic functions of C4D, and practice animation to get used to using the timeline and graphs.

bug friends
bug friends
Part 02. Animal Character

Learn about the control method that can be approached lightly without planting an animal character joint, and convert it into a character with various proportions.

A Dog
A Dog
Application: Cat Riders
Application: Cat Riders
Part 03. Figure Characters

Through geometric characters, we will understand how to set joints and work on weights, which are the basics of character setting, and apply them in various ways.

shape character transformation
shape character transformation
figure character decomposition
figure character decomposition
Part 04. Human shape character

By applying the character setting method we learned earlier, we will create a human character and practice animation.

person shape setting
person shape setting
Throwing a boomerang
Throwing a boomerang
Part 05. Big-headed character

Set a big-headed character with a specific concept and various expressions, apply animation, and create your own character.

Big-headed character (expression setting)
Big-headed character (expression setting)
Big-headed character (expression of emotion)
Big-headed character (expression of emotion)
Full Application: A Tour of Running Characters
Full Application: A Tour of Running Characters
Table of Contents
SECTION 01. Start
01. Start
  • Take a tour of the course with examples to learn
  • work environment setting
SECTION 02. Bug Friends
02. Bug Friends Part 01: Planning & Setting
  • Character shape and movement plan
  • Spline properties
  • Setting up splines
03. Bug Friends Part 02: Animation
  • character animation
04. Bug Friends Part 03: Scene Composition & Rendering
  • Simple scene construction and looping animations
  • rendering
  • Simple post-production and output in AE
SECTION 03. Dog
05. Doggie Part 01: Planning & Setting
  • Character sketch and movement planning
  • shape making
  • Setting with Spline, Joint, and IK
06. Doggie Part 02: Controller & Layer Arrangement
  • Create a controller
  • Organize your layers
07. Dog Part 03: Animation & Rendering
  • Character Loop Animation
  • Background Loop Animation
  • Design your own animal by changing body proportions and face shape
SECTION 04. Cat Riders
08. Cat Riders Part 01: Shape Transformation
  • Transforming from a puppy into a cat of three types
  • Apply to create your own character
09. Cat Riders Part 02: Face Composite
  • Easy to add texture
  • ride a ride
  • Attaching a face in AE using the initial setting method and Camera Data
SECTION 05. Figure character
10. Figure Character Part 01: Setting
  • Shape sketch and movement planning
  • shape making
  • Setting the body and head using Pose Morph
  • Setting the legs with the Joint, IK, and Weight tools
  • Organize your controllers and layers
11. Shape Character Part 02: Slider Setting
  • Setting the slider
12. Figure Character Part 03: Transformation Animation
  • Walk Cycle
  • Pasting Faces and Backgrounds in AE
  • simple post-production
  • Design your own figure character by changing the proportions and shape of the figure
13. Decomposing Shape Characters: Animated Exercises
  • jump animation
  • Simliation of legs and headdress using rigid body
  • C logo animation
SECTION 06. Throwing a boomerang
14. Boomerang Throw Part 01: Applied Character Case & Plan & Form
  • Application work case
  • Character sketches and plans
  • shape making
15. Boomerang Throw Part 02: Setting 01
  • Leg and body setting using joint and weight tools
16. Boomerang Throw Part 03: Setting 02
  • Eye, hair and finger controllers
  • Try the controller you made
17. Boomerang Throw Part 04: Animation 01
  • posture
  • animation
18. Boomerang Throw Part 05: Animation 02
  • A few simple ways to grab your camera
  • Create your own character
SECTION 07. Two-headed character
19. Two-Headed Character Part 01: Planning & Modeling
  • Character sketch including character concept and form
  • character modeling
20. Two-headed character Part 02: Setting 01
  • Setting using the character tool Toon Rig
  • Weight theorem
21. Two-headed character Part 03: Setting 02 & Checking the expression
  • texture
  • face setting
  • ear setting
  • Check out the facial expression you made
22. Two-headed character Part 04: Emotion expression animation 01
  • Joy, anger emote animation
  • Express your character’s emotions
23. Two-headed character Part 05: Emotional expression animation 02
  • Sadness, signature pose emote animation
  • Express your character’s emotions
24. Application Character
  • Applied character tour
SECTION 08. Outro
25. Concluding
  • What You Learn Practical Application: Personal and Practical Work Reviews
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5 Comments

  1. Thank you very much for providing us all this content! Would be awesome if you add these here too:

    https://coloso.us/mediadesign/vfxartist-youmgyul-us
    https://coloso.us/mediadesign/motiongraphicartist-jungharam-us
    https://coloso.us/mediadesign/3ddesign-choyoungjo-us
    https://coloso.us/mediadesign/motiongraphic-kimyoungmin-us

  2. Nice course!
    Would be awesome to have “Drawing Superheroes Using Volume and Silhouette by Nixell Cho”
    https://coloso.us/illust_webtoon/illustrator-nixellcho-us

  3. Hello, thank you very much for the content. Could you upload the project files please? Thank you!!

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