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Cinema 4D Complete – Vol. 3 Unleash the power of Mograph!

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Release date:2021, April 8

Author:Lionel VICIDOMINI

Skill level:Beginner

Language:English

Exercise files:Yes

The third volume of the complete training unleashes the power of Mograph!

But what is Mograph exactly ? This is the toolset that made Motion Design so popular. In the 2000es Maxon introduced Mograph, which was then just a module, and has become over time a key element of Cinema 4D.

Mograph allows you to create eye-opening, mesmerizing, gorgeous looking animation very easily. Its modular approach makes it very simple to just add element of design on top of each other and achieve beautiful result very quickly.

I’m Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer and Motion Designer based in Paris, France. I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.

In this training we will explore everything that Mograph can do, and that is a lot !

How Mograph works fundamentally, the core concepts behind it

A complete library of all the effectors and how to use them

An in-depth exploration of the fields, and how to combine them with the effectors

All the Mograph Generators, such as the Voronoi Fracture which can shatter any object into tiny pieces

How to combine Volumes and Fields to produce stunning imagery

Master the Vertex Map fields, which can create incredible growth systems, generating organic, living shapes

The last chapter offers several in-depth workshops, with almost 4 hours of in-hands practical exercises. In these workshops you will create :

A fully procedural, auto-animated clock! Look, mom, no keyframe!

Model a Barrel Generator: Donkey Kong will be jealous. With control over the number of planks, their thickness, the curvature of the bulge etc…

Make dominos tumble, any way you want !

Create a wall of cube, creating a transition between two textures. Ideal for corporate Motion Graphics

Design an intricate transition made of intersected hexagons. Convert it to an animated, seamless, never-ending background

Pile up legos to create a stunning logo! Animate the build-up!

The Fractured Sphere will create a mesmerizing look, of slow motion debris flying to nothingness

Make dripping droplets of condensation accumulate on a can of beer !

I have designed this training as a video manual, with short sections, packed with information. It is not mandatory to watch all the videos ! You can watch them as you wish, along your journey into Mograph, as needed. You can very well jump straight ahead to the final chapter, the workshops, and go back to studying videos about specific tools used in the exercises.

This training is perfect for beginners, who will need to learn all the fundamentals of Mograph, as well as for more advanced users who will be delighted by the depths of details for every video and with the intricate workshops at the end of the training.

This training has been recorded on R23 but can be followed very easily in newer and older version, going back to R20. It is not recommended for older releases (R19 and below) because of the fields which were introduced in R20 only.

It is not required to have followed the first two volumes of the series, but it can greatly help, especially if you are new to 3D.

Watch online or Download for Free

01. The Cloner Object
02. What is Mograph
03. The Cloner
04. The Cloner – Linear Mode
05. The Cloner – Step Mode
06. Reset Coordinates Option
07. Transform Panel
08. Radial Mode
09. Grid Array
10. Honeycomb Array
11. Distributing Clones onto an Object
12. Distributing Clones onto a Spline
13. Distributing Clones onto a Spline – Alignment
14. Iterate, Random, and Sort Modes
15. Blend Mode
16. Instancing Modes
17. Using Particles as a Cloner
18. Caching Mograph

02. The Effector 101
01. What is an Effector
02. The Transform Parameter – Strength, Min and Max
03. The Mograph Selection and Weightmap
04. The Tranform Mode Relative, Remap, Absolute
05. Managing Colors
06. UV Transform
07. Modify Clone
08. Visibility Checkbox
09. Using the Time Offset to Play Animation
10. Transforming Animations using Time Value
11. Deforming Meshes using Effectors

03. Using Fields
01. What Are Fields
02. Visualizing Fields
03. Blending Fields
04. Using Masks and Folders
05. Remapping and Clamping
06. Remapping Contour
07. Controling Colors with Fields
08. The Color and Multi Shader Materials

04. The Effector and Field Library
01. Lets Randomize the Random Effector and the Random Field
02. Advanced options of the Random Effector
03. Noise Pattern with the Random Field
04. Sorting the Randomness
05. Synchronized and Indexed options on the Random Effector
06. Using the Random Field as a Deformer
07. Push Apart Effector
08. Using the Push Apart Effector to Populate a Landscape
09. Creating a Color Blindness Test with the Push Apart Effector
10. The Delay Effector
11. Delay Effector Advanced Uses
12. The Delay Field
13. Randomizing the Delay Effector and Field
14. The Inheritance Effector
15. The Inheritance Effector On a Text
16. The Inheritance Effector Morphing Clones
17. The Time Effector and Field
18. Using the Time Effector to Offset Time
19. The Step Effector and Field
20. The Formula Effector and Field
21. The Spline Effector
22. The Target Effector
23. The Target Effector Using Fields
24. The Volume Effector
25. The Shader Effector and Field
26. The Sound Effector and Field Loading and Playing a Sound
27. The Sound Effector and Field Creating an Animation
28. The Sound Effector and Field Deforming Geometry with Sound
29. The ReEffector

05. Field Layers and Modifiers Layers
01. The Spline Field Mask Mode
02. The Spline Field Curve Mode
03. Radial Field
04. Using an Object as a Field
05. The Volume Object Field
06. Particles as Fields
07. Using Volume Objects as Fields
08. Using a Mograph Selection or Weightmap as a Field
09. Unleashing the Power of the Group Field
10. Decay Field
11. Animating with the Curve Field
12. Creating Accelerating Motion with Curve Field
13. Clamp, Range, Remap Fields
14. Noise Remap Field
15. The Color Modifier Fields
16. Quantize Field

06. More Fun with the Mograph Generators
01. Fracture Object the Basics
02. Fracture Object Modes
03. Animating a Logo with Fracture
04. Fracturing a Clock
05. Morphing a Car into Another with Fracture
06. Voronoi Fracture the Basics
07. Voronoi Fracture Point Distribution
08. Voronoi Fracture Shader Distribution
09. Voronoi Fracture Fracturing with Objects
10. Voronoi Fracture Sorting Tab
11. Voronoi Fracture Creating Clusters with Glue
12. Voronoi Fracture Selections
13. Voronoi Fracture Detailing
14. MoInstance
15. MoText
16. The Matrix Generator
17. The Tracer Tracing Paths
18. The Tracer Connecting Objects
19. The Tracer Tracing Particles
20. MoExtrude
21. PolyFX
22. MoSpline The Amazing Power of Splines
23. MoSpline Simple Mode
24. MoSpline Destination Spline
25. MoSpline Using Effectors and Forces
26. MoSpline The Turtle Mode
27. MoSpline adding Clones to Turtle
28. The Beat Shader

07. Animating Vertex Map with Fields
01. The Freeze Layer
02. Vertex Maps with Mograph
03. Grow Modes
04. Vertex Maps as Fields
05. Evolving Growth Effects
06. Write-On Effect and Motion Trails with the Decay Field
07. Creating a ReactionDiffusion Effect

08. Mixing Volumes and Fields
01. Meshing Volumes
02. Creating Water Splashes
03. Creating Layered Animated Noises
04. Adding even more Layers
05. Using Mograph Weightmaps with Volumes
06. Growing the Mograph Weightmap
07. Meshing the Weightmap
08. Growth Mode with Fog Volume
09. Using the ReactionDiffusion Technic with Volumes

09. Workshops
01. Modeling a Clock
02. Modeling a Clock Creating the Graduations
03. Modeling a Clock Animating the Hands
04. Finishing the Clock
05. Modeling a Barrel
06. Finishing the Barrel
07. Tumbling Dominos Distribution of the Dominos
08. Tumbling Dominos Making the Dominos Fall
09. Tumbling Dominos Taking Care of the Last Domino
10. Texturing the Dominos
11. Alternate Ways of Tumbling the Dominos – Part 1
12. Alternate Ways of Tumbling the Dominos – Part 2
13. Cube Transition Setting up the Cubes
14. Cube Transition Fixing the Textures
15. Cube Transition Automating the Transition
16. Motion Design Transition Basic Transition
17. Motion Design Transition Refining the Animation
18. Motion Design Transition Animated Seamless Background
19. Using the Motion Design Transition inside After Effects with Cineware
20. Lego Reveal Modeling the Lego Brick
21. Lego Reveal Filling the Volume Lego
22. Lego Reveal Coloring the Legos
23. Lego Reveal Animating the Exterior
24. Lego Reveal Animating the Interior
25. Lego Reveal Texture and Lighting
26. The Fractured Sphere
27. Creating a Water Droplet Condensation Effect Animation
28. Creating a Water Droplet Condensation Effect Making the Droplets Visible

[Udemy] Cinema 4D Complete – Vol. 3 Unleash the power of Mograph!_Subtitles.7z
[Udemy] Cinema 4D Complete – Vol. 3 Unleash the power of Mograph!.7z


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